Smite is the worst thing that ever happened

exactly that. players will just do what’s easier, and standing there smiting everything is rather easy.
smite can be used properly to stop a rager rush, but many players will just see that it
works, so they use it in any situation.
sure they won’t learn to play better by doing this, and go on smiting bosses and green enemies, now that they have a key for running forward, and one for pausing the game.

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I’d like to add to this and say that my issue with Smite is specifically that it can be spammed. I wouldn’t mind it if it were intense, short-lived and had a cooldown like Ogryn’s Big Friendly Rock. As it is right now it encourages Smykers, especially those new to the game, to play in a way that makes no sense outside of a premade stack of people: They spam Smite all game, avoiding the rest of the game’s mechanics as much as possible; some even expect to be protected for it in pubs.

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Watching pubs getting bullied to death by poxwalker hordes is the best thing about playing with smykers atm. Especially when they’re little bitches about it in chat.

Smite is one of the must fun and balanced skill in the entire game, both when I’m the Psyker, both when a mate casts it

yeah this would be a way to fix it

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You just whatever it takes to prevent anything in the game from getting nerfed whether you actually like it or not huh? There’s no possible way someone can think this is fun and balanced

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I could say the same. You just whatever it takes to prevent anything in the game from getting buffed, whether you actually like it or not huh?

To me, at this point, nothing is overpowered. We just have tons of weak options that need a buff

Evidence to the contrary… Smite seems to be a pretty popular choice these days!

Another ridiculous take – it’s a team game homies! All this strawman Big Bad Smyker talk is giving me a serious case of the willes…

After giving it some more thought I think there is a place for builds in the game that don’t require your average high APM duck dive n’ dodge. Having an ability that helps you circumvent some mechanics in favour of others is a net positive for the game. Sacrificing a bit of self-sufficiency for the team can be a worthwhile trade-off for both parties.

Accessibility and diversity is partly what I’m talking about. A lot of this (oddly personal) Smite hate just smacks to me of elitism and gatekeeping. I’m not saying the ability can’t be improved, but some of the given reasons… yeesh

It’s evident that some players feel like their fun is being encroached upon by others’ builds (see rogue Zealot sentiment for one) but I assure you that the fun you’re missing is but a perspective shift away…

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Visually speaking, Brain Burst could easily be called Smite and nobody would question it.

Ever been on a full 4-man smite crew? Nothing gets within 20 meters of anyone all game.

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I think Chorus on Zealot does this really well, actually. I do not think smite, in its current form, is a healthy example at all

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All I was posting is my experience of Smite from the more interesting pubs I have played involving it and what I think about the Smite blitz in relation to the rest of Darktide. I even constructively suggested a less isolated and interesting alternative to the current Smite in the spirit of finding a better implementation of the same idea. It is you that claimed it is part of some personal and anti-social vendetta.

There will always be better and outstanding ways of doing things in Darktide. What I think is most important is that those ways don’t become the game itself. A plasma gun or a revolver still require the player to go and find ammo or to preserve their ammo without dying along the way. Smite has a very microscopic limiting factor in that all one has to do is quell for a brief moment so they can begin using it again. It’s so easy for newer players to fall into this loop of depending solely upon Smite to solve the game’s problems that I’ve seen it happen time after time in pubs.

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If my experiences with players who use Smite are 95% negative, than doesn’t that point to there being a problem? I get it’s anecdotal but somewhere along the line something went wrong that causes them to play horribly.

For accessibility and diversity, if people use really simple and really strong weapons or builds in general than that’s fine. I might roll my eyes to myself but that’s a nonissue. But Smite is genuinely unfun to play with and everytime I play with someone spamming it I have to debate to myself whether or not to leave.

I think Psyker shields do as well, although more focused on the ranged part of the game. I think the big difference for both of them is uptime, as they’re ultimates not blitzes and can’t be spammed constantly.

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This is precisely why I find smite to be so offensive. At best it enables people to make the game less fun for me by turning off enemies and removing the fun of melee combat. At worst it deludes some players into thinking they are being a helpful “team player” when in actually they are being a liability since they don’t kill anything and don’t understand how to do anything but spam their stun button.

Ogryns taunt is another fine example and that one can be spammed. But since the enemies still attack while taunted and the area is rather small it’s not nearly as egregious as smite is.

A better comparison to smite is smoke grenades, which also rightfully get a lot of hate. Their real utility is marginal, they make the game more irritating by obscuring eveything, and they make the player using them more reliant on teammates to bail them out.

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Yeah it’s definitely a matter of uptime and having to actually put a modicum of thought into when you should use it

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Had another perma-smyker yesterday-ish (xbox). 90% smite, 10% melee 0% staff. And by 0 I mean zero, nada, null, nil, zilch. I was surprised to find out he had a flamer staff at the end of the match.
Slowed things down and for no reason, and as you said I’m sure he thought he was being helpful.
It really is anti-team, the smoke grenade comparison is spot-on.

It becomes grating after a while and I’m dreading a potential influx of new player who will do the same, especially when they see others doing it.

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Exactly. Strong abilities should be rare and require thinking when it’s the best time to use them. Smite is similar to zealot stun grenades, but it can be spammed.

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Mediocre smite players are a dime a dozen because it provides a huge increase in survivability. That makes it attractive to noobs and people farming survival penances because it gives them a slow and steady way to cross the finish line. However the use of smite comes at the cost of DPS and using it too much forces the rest of the team to carry you.

The skill itself is alright, a good player knows when to use it as a force multiplier that can allow the party to advance and win the mission faster than they would otherwise. It can also clutch very hard if you find yourself in a tight spot (which shouldn’t be often with a decent team).

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It occupies the same space as Voice of Command - it’s useful, it provides CC, and it’s a common pick to have in your back pocket for whatever nonsense the game director hurls at you.

I genuinely do think a lot of the beef with Smite comes from the fact it’s got immediate, highly visible effects that require you to do the ‘work’ of killing the pinned enemies. It’s immediately obvious what the benefits are so it gets memed on.

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