Really, TC? You don’t see the immediate fun and satisfaction of…FORCE LIGHTNING?!
(also it’s about as lethal as Force Lightning in the movies)
Really, TC? You don’t see the immediate fun and satisfaction of…FORCE LIGHTNING?!
(also it’s about as lethal as Force Lightning in the movies)
Yes.
Honestly its a bit confusing because smite in tabletop is a killing tool not a stunning tool. I do like the idea of a support ability though, but a long channel that just turns the enemy off is pretty dull. But its not like you can just decrease the number of effected enemies without instantly making smite dumpsterbin tier. I have no idea what to do with it to be honest.
my man
like i said being palpatine is fun but i like it more having a challenge its boring for others to fight against statues atleast for me and almost always depending on a smite mf is not da way my brother
i dont have something against smiter in general just something against those who spam it and after askin nicely just double their spam or wont reduce it (most of the smite players) its breaking the game for end lvl players cuz playing against statues is the same as playin chess or some other shet the thing about this game is fighting against huge hordes and being overwehlmed and if u still win its the best feeling bro like u won a war
i rarely meet others who just care about damage even if what good does it do if ppl are dependent on smiters to win a game the games purpose is to fight big hordes and be challenged where is the challenge if u just pause the game kill everything and repeat its the same if u go instead of auric mael to normal malice its just boring
You’d hate me.
I am a smite psyker main using Warp Syphon. Depending on Battle Meditation RNG I can keep up a single smite for 20-30 seconds. However, I try to only use it when we are about to lose. There are points in auric maelstrom, especially on the scab only modifier, where every other mob is a crusher, that even with 4 people doing good dps, we are being pushed back into a corner. We are going to lose so I swap into smite and save the run. I do try not to overdo it because in some degree I agree with you in that it can make the game a bit boring, but I would also argue that it is the best blitz the psyker has. Smiting all the time is not how it should be used, but it provides somethings that nothing else in the game does except maybe for ogryn’s Loyal Protector. It comes down to the person using it, just like every other facet of the game.
I don’t want to ruin the class. It was broken from inception, darktide was meant to be hybrid melee/range combat but nothing stops psyker from using range the entire game.
Nothing stops anyone from using melee the entire game either.
Zealots and ogryn often do, aside from quickly switching to ranged for very specific things (zealots do not even need to do that, because of throwing knifes).
I don’t see you complaining about that.
Some guns are so ammo efficient that you can shoot a ridiculous amount. Before the recent update, Ogryn could basically hold down LMB while walking through missions with their machine gun. Not sure if they still can.
Funny thing is, psykers probably weapon swap more than any other class.
Although some probably mostly swap between blitz and staff.
Psykers have the option to make a strong use of melee weapons. Some players do it. No need to remove the “use magic” ability from the “magic user” class. We already have peril to manage, which means downtime and danger.
That psykers are not supposed to use their psyker things a lot, seems to be entirely your personal opinion, not what FS intended (or what anyone aside from you seems to want).
So it seems like you just dislike the class and want it destroyed.
There’s no point in bringing melee up, it was never meant to be limited. What should be limited is ranged attacks. Right now you basically have a gun you have to reload but just have unlimited ammo. Quelling isn’t even a big interruption, you can get down to 0 peril before you can reload any gun. There’s just too much uptime on spamming staves (and blitzes) and littering the map with particle effects.
Neither was staff use.
BTW, I think melee is way too effective currently. The buff shooters had was a step in the right direction, but even now going for full melee + quickswap snipe is way stronger than any ranged setup (including ranged psyker).
I hope we can actually get the Hybrid combat back when you are incentivized to 50% of engagements at range instead of melee rushing everything. Melee being the best tool for basically every job apart from killing trappers while also being safer than ranged combat is kinda dumb.
Honestly… I think that’s the point of the class, being a CC glass cannon. They are the most squishy, meaning a single mistake will get you killed, so you have to be constantly aware of everything happening around you. So there are benefits and negatives with them, like with every class.
You know, those hordes would go down way faster if you let them come to your teammates. And if you actually start swinging too instead of enacting a human stunstorm grenade power fantasy, it would end even faster.
Sometimes there are situations that are easier to handle when 10 crushers, 5 maulers, 20 ragers and 90 poxwalkers is coming at you non stop from three directions and you can stop their movements for a few seconds and give the team some time to breathe.
Like many people have said, there are very good uses for smite and it has saved countless amount of runs. And no one, and I mean no one, uses it 24/7 in Auric (not sure in lower difficulties), different situations, different tools.
The uptime should be severely nerfed, one shouldn’t be able to stunlock the entire mission all the way through (until they try it on a nurgle maelstrom, hillarity ensured).
It should be an emergency CC, giving the team a short window to regroup. That’s it, nothing more.
Huh? It’s massively overused in Damn Aurics, most often drastically slowing down the game when it was uncalled for.
Oddly, there’s a higher correlation between perma-smite and a certain platform; it’s karkin’ annoying.
Dude I only play damn-auric and maelstroms
And run it to smykers all the times
Less on maelstroms but they are plenty in damn-auric
Sometimes I don’t mind it as zealot depending on the positioning of the enemies but sometimes I’m like please stop and let them come to me it would be much faster than running to each enemy that’s twitching
I can corroborate this, and I still encounter them on Maelstroms unfortunately.
The damage stat is important because you are losing the full dps of a player for a situationally op and most of the time incredibly annoying ability. While they might be helpful a couple of times they are dead weight 90% of the match, unable to kill anything by themselves.
Smite psykers are consistently the worst players I play with. While it being reworked would probably be better, I would not complain if it was nerfed out of existence and never saw play again.