Adding a stat such as blocked damage and pushed foes would do wonders to increasing team work, especially in low levels, and making all the roles feel balanced.
Right now everyone still… I dont care who you are ( no lying)… looks at their number of kills at the end of the match first thing.
For roles that are supposed to mitigate damage you feel like next time perhaps you can sneak a few more in while still being that team player… the unsung hero. The problem is you already did a bang up job in helping the team succeed and your role was vital.
Then players go on to discuss how their hero is underpowered because they get fewer kills than others repeatedly even when playing well.
We all know the game isn’t just about kills but we still want to feel useful and it can be difficult when theres no green on the board at the end of the map.
I say add more cool stats to the end of the game screen… even if it’s off the wall stuff like damage evaded… time carrying tomes… damage blocked… time carrying grims… enemies aggroed.
I feel classes are pretty well balanced but when the end screen focuses on kills and damage it doesnt make the game feel as balanced
Simple fixes like this would go a long way
I play all classes btw and am equally sufficient at them but having put lots of time into this game I clearly see why people are still complaining about balance
Just my .02