Should we be able to win games solo-quickplay in PUBs on Auric Maelstrom?

I didnt say noobs :stuck_out_tongue_winking_eye:

I assume you mean this passage?:

If so, I dont see where it says the game is designed to be beatable solo on the hardest difficulty. Its designed for a solo player to clutch to revive team-mates.

The cluch to revive is the important part. This is no different from V1 or 2, but they obviously made DT a bit more forgiving regarding the disablers specifically, and the skill level required to deal with disablers, all so a solo player can clutch, not a true-solo player: “It also simply feels rewarding to save the day and revive fallen team members.

If thats not what you were referring to I apologise and would welcome correction along with a quote to clarify.

I just want to clarify for people in the thread, I dont swing hard one way or the other on this issue. My opinion, should anyone care:

It should take at least some teamwork to play the hardest content in the game and people who can true-solo or are otherwise god-tier players shouldnt be counted in to the equation, these people CANNOT be accounted for because they are the absolute minority and would skew the games balance so much that 99% of players would have a much worse experience in DT.

There is a reason Cata+++ etc exists in V2 and mods can fill the same role in DT without issue. Otherwise, Im not sure what the answer is and I am often swayed by peoples opinions on these forums.

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