Should FatShark really fear backlash for nerfing the Dueling Sword and other overpowered weapons?

But that’s not what we are discussing here, isn’t it? You can’t just say “The game has worse issues, so disregard this one”. That’s not how it works.

I don’t have a class that I main, per see. My games are very even played. I guess if I was forced to pick a class, I guess I would go with the Arbites (since currently I played a lot with him), but Veteran, Ogryn and Zealot also fall really close behind. My favorite weapon is honestly the Mk III Rashad Combat Axe. I like to use it on the Arbites, Zealot and the Veteran. Favorite ranged weapon is the Accatran Mk IX Combat Shotgun. I really enjoy it’s damadge output on the Arbites.

Auric maelstrom should be compared with cataclysm, of course you can use every build you like to win the normal cataclysm games. But havoc should be compared with vermintide 2 mod, the cataclysm onslaught+. In this game mode they can win by using the powerful builds wtih teamwork, you should know the different.

That’s exactly what I say in my comment. It should be like this, but the problem is, it isn’t.

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May I share your prayer?

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You may need to try playing without gold toughness and bubbles in havoc 40. Unfortunately, the havoc games you played seems mostly had them.

If you’re suggesting that you mainly play in Havoc 40 without any of these overpowered things, then let me put it this way:

That is great news, to see you put skill when it comes to what abilities and talents you use. That means you won’t mind them being nerfed because you don’t depend on them, but you are the exception, not the norm, here. A lot of people do depend on these abilities to carry them through the game. So nerfing them will force players to actually gain the skill they need to be able to face the challenges higher difficulties bring.

Now let’s do the same with the weapons. Make them not be broken-powerful, so you actually have to depend on your skill and relation with the weapon and not rely on it’s pure, game-breaking power.

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I am very curious since I do think a lot of us ultimately are talking about the same issue (which is that FatShark doesn’t make changes, buff or nerf, fast enough or coordinated enough alongside content updates), what do you feel like has been nerfed to make it useless?

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If you really played cataclysm onslaught+, you should know it very similar to havoc games. In that mode Sienna needs to use aoe skill such as flame staff to clear horde and elite, Markus needs to focus on specialist, Bardin needs to fight in front line, Vector has his duty to proctive teamates. Everythings is similar with havoc.

I’d ask a different question: Why when we say “Nerf X, it’s overpowered.”, the reaction to that is: “But then X will become useless!”. Bound by Duty update saw nerfs to the Dueling Sword, and yet it didn’t suffer at all. Hell, it became even more broken, because the class rework allowed the Veteran, Psyker and Zealot to make even this damn thing even more powerful than it ever was.

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absolutely,since unlike you I take on any group that gives havoc 40 a try, no matter the composition, once its time to get that mandatory ear tag renewed.

after being a member of the “herrenrasse” again I’m then back to doing my thing in auric maelstrom since I prefer to “solo with audience”

You play Battle Wizard too, don’t you? I feel it in my bones.

What you’re missing in the equation is the fact that the level that every Vermintide 2s powerful weapon/ability used in this difficulty exceds at, is nowhere near as much as the the level that every DarkTide’s overpowered weapon/ability used in Havoc 40 exceds at.

In Vermintide 2 powerful weapons like the Coghammer make other options like the Great Hammer less appealing. In DarkTide weapons like the Dueling Sword makes other weapons like the Eviscirator look like a joke and same goes for pretty much every non-meta weapon.

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Such as other three staves, zealot’s range rending, vetran’s and zealot’s CDR talent. Sincerely, in this version zealot’s DS is still not stronger than hammer, relic and eviscerator. Some not only because of weapons or talents nerf, but also game environment changes.

Without modesty, I’ve never seen a battle wizard or gunker can play better than me. But I must admit that soulblaze build leads the version and should be the only valuable psyker builds in havoc.

oh my god

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In Vermintide 2 it doesn’t matter because onslaught is only a module. But havoc 40 really exist in DT official game modes.

I think all of this just points to: players across every region would like more direct ability to give suggestions to FS AND have them be acknowledged, as well as hearing more about their design intentions. I frequently make suggestions in this forum but truthfully, I have no idea if they are ever considered.

at present, while there have been more small changes more frequently, it’s still well under what it feels like it should be. I think folks should chill out a bit about assigning the entire identity of the Asia servers onto Sunmelt. none of us have the giant amount of data to be making such huge conclusions right? I don’t know how useful this convo is.

But again, I can see why it’s happening. We get so little from FS in terms of changes and intent, it’s hard to guess. Considering that Hive Scum release seems to be coming in hot (massive, sweeping changes just a week from release is kinda wild), I imagine this will continue for a while more.

I do hope for 2026 they are a lot more transparent and involved with community feedback.

edit: apologies, this wasn’t meant to be a reply

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This is just not true, DS with Uncanny Strike can kill a Rotten Crusher in a few strikes, which takes 2 seconds, give or take, while with thunder hammer and it’s charged strikes, it would take much, much, MUCH more time to do it, AND you’re slowed while doing it.

And in Havoc 40 where you have to face 15 of these Crushers, Thunder Hammer is nothing compared to the DS. Same goes for the Relic Blade and the Eviscirator.

None of them can kill so many enemies in such a short amount of time.

I don’t even have to show you video proof, just go in game and test it out yourself. Add Thrust and Uncanny Strike to you DS (given it doesn’t already have it, you said you are a master of the DS after all, so you would know the ins and outs of it, I assume) and compare how fast it takes to kill a full HP Auric Crusher Compared to any other weapon. They will all thwart in comparison.

Hell I’ve just remembered you admitted that the Dueling Sword is just a faster option that a Power Sword to use in Havoc 40.

And if it’s so powerful and yet it still needs support, then imagine how a weapon like the Heavy Sword or The Catachan Devil’s Claw must struggle in this mode. Case in point the outliers must be nerfed, then Havoc remade from the ground up.

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You can’t just go “Nu uh, it doesn’t matter actually, because this mode is not official.” There is a whole community centered around it, and they all do regular runs on this difficulty. Even you disagree with this sentiment yourself, as you previously stated:

You acknowledge that Onslaught is like Havoc and when I point out how it just proves my point, you start to claim that we should all just disregard it entirely. Don’t try to back out of your own argument now.

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