Alas, the conundrum deepens, for I shudder at the notion of navigating the accursed menu each time I metamorphose into a different class. An impracticality that rends the fabric of my psychic coherence. Thus, I seek counsel from those who traverse the same dark abyss, comrades versed in the arcane arts of keybinding, who may proffer a solution that transcends the constraints of mortal conventions.
In the warp’s name, I implore thee, share thy wisdom and illuminate the path to a seamless keybinding convergence, where reload and Quell may coexist harmoniously, untethered from the exigencies of class transitions and guided by the unseen currents of the immaterium.
Allow me to translate this to Low Gothic for varlets with more… “limited” vocabulary. ahem
"This problem has bugged me for a while now, and it makes me hate changing classes. I want to know if anyone else who had this problem before found a solution, because Emperor forbid I solve this stupid thing myself.
Does anyone know if it’s possible to bind Reload and Quell Peril to the same button without constantly having to change my keybinds every time I change class?"
OP, you may want to try the Multiple Keybinds mod. I personally haven’t found problems with binding reload and quell to the same key but this might help.
Even if you bind them to different keys you will not be able to quell gun in hand. Quelling is only possible with warp related weaponry/powers in hand.
Try a non warp melee weapon and see the reload/quell key do nothing.
I think the idea is that normally “reload” only needs to pushed once but “quell” needs to be held. I could see someone wanting to switch or split them for comfort’s sake.
I have found myself reloading the plasma gun on my Veteran on accident, after playing Psyker for a while… It’s not “the same” problem, but… somewhat related?
I see your point but as reloading does vent the heat safely I think it’s ok?
Of course the ability to map the actions to different buttons would be no problem as long as DT allows to map to different actions on the same button, which if I remember correctly it does.
I just don’t get what op hopes to accomplish by assigning different keys.
First, I just wanna say that personally I love games that have a minimalistic approach to keybinds. There’s nothing I dread more than games with 50 pages of keybinds bloated to such an extreme that every 10 things that can never compete, each must have their own button. I’ve actually skipped games like that entirely.
But one thing that might help is using AHK (AutoHotKey) or some similar macro/script software, or just switching profiles on your mouse / keyboard if they have them.
For example:
For me, Darktide’s Weapon special is bound to 0 (zero)
In my AHK script, I normally re-bind my front trigger button to 0
But with some super spammy weapons like Combat Knife III, I instead use that button for a light attack spam macro to avoid getting the carpal tunnel syndrome. Since spammy weapons tend to have less useful Weapon specials, I then rebind my mouse’s back thumb button to 0 instead.
So you could do something similar with your reload, letting you use 2 different buttons for it. Ofc this won’t fix the issue of accidentally pressing reload instead of “quell” though.
I personally haven’t had an issue with it. If it’s the case of not liking to have to hold the button down, I don’t really see how that can be easily fixed given the fact making it a toggle just seems bad given one’s requirement to hit the button twice then to stop quelling. If the way you have your reload bound is somehow inhibiting you from holding it while performing actions you want to do, then I’d suggest just, not having it on such a button and moving it to something like a mouse button (or getting a mouse that lets you do such).
Only way I see this being an issue is if one plays exclusively plasma gun vet and then goes to Psyker, in which case yeah, you’re unfortunately just going to have to swap your reload to whatever you’re heat vent is then back again.
But I just personally hold the quell button and make sure I only need to dodge back/to the right to get away from things for the duration, holding quell for half a second or so usually only requires a single dodge after the quell is done anyway. (I tend to quell down to 50% in heated engagements and then full quell once the danger is far enough away from me, verses trying to quell down to 0 every time).
Multi-key binding mods might be an option, but the real snag I’m hittin’ is when I switch characters. See, Quell’s a unique move, a long hold-down affair, not just a quick tap like reload. Got it set to Ctrl, so I can hunker down when needed (maybe not the brightest idea, but it suits me).
Thing is, with a bunch of binds on my buttons, reload’s a must, and thumb buttons on the mouse? They’re a surefire ticket to carpal tunnel city. So, if there’s a savvy modder out there or a keen-eyed developer catchin’ wind of this brain boomer’s struggle, lend a hand in makin’ Darktide a bit friendlier for us stubborn, button-bound types.
I find the lack of las pistol mention completely unsurprising. It can interact with perils through the special but not venting. Its one of few weapons with high crit chance built in and no suppression penalty, but we can’t vent perils. Not that it would be a good scrier’s weapon regardless of stupidly specific cases like this.
Where yes no ability to vent peril and reload without blitz or a force sword is egg