Remove uncanny strike altogether

What’s the point of elites if you can just completely negate their niche, rendering em harmless puppies?

Not mentioning the fact it makes weapon balancing nigh impossible. For the sake of the game’s long term health, just get rid of it.

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If they changed the wording to ‘chained weakspot hits’ it would be 100% better for the game balance since like you say it wouldn’t be able to be banked from target to target at full power as easily.

Possibly the easiest way to nerf it I think.

It’s not that simple, unfortunately. Lately (since console release and talent trees) their way of balancing has gone the way of throwing as many elites as possible against us. Without forms of rending, huge parts of the weapons in the game would become worthless. (Many already are).

They’ve painted themselves into a corner, and then painted some more. It would require a massive balance pass of all the weapons in the game. Not that that’s not needed anyway, though.

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NO IT ISNt

So you’d actually have to use a weapon designed to damage armor instead using a toothpick Heresy!

Or use your designated tools that was meant to deal with armor? Unheard of!

Elites shold be threating and they are anything but, uncanny strike existing is terrible for the game.

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of the weapons that get uncanny strike, only the standard issue shovel really ‘needs it’. Even then they could just make it a tiny bit less terrible against carapace without uncanny and not have to rely on it instead.

Remember that the weapons with uncanny are either strong in finesse and decent on all armors already (combat knives, saber, force sword) or supposed to be middle ground between swords and axes (shovels). Part of that IS being mid on armor to me, balance wise. Shovel does enough already, do people not see how much reach it has? Super safe weapon.

The opposite is the case.
It is part of weapon balancing.

It allows for weapons to deal with carapace armor, when continuously attacking.
That is quite different from dealing more dmg to carapace as a baseline.

Also, i think most weapons that have access to this blessing, still take some time to clear crushers.
Without the blessing, they would be complete garbage against crushers and might as well not exist in the first place.

Unless crushers get a flak armor helmet or something similar, so that they actually have a weakspot.

Like a weapon with

  • good default armor dmg
  • armor reduction debuff blessing
  • armor bypassing buff blessing

?

According to you and maybe 5 other people.


Outside of a few people with a “unique” balancing vision, i think most players have absolutely zero issues with rending existing as it is (on most weapons).

A few weapons deal a lot of armor dmg with the blessing.
Maybe those could be reigned in a bit.
Maybe for knife and duelling sword, the blessing could be nerfed to 50%.
No need to remove it all together, or hit weapon classes that are completely fine with 100% rending.

You think?

Apart from folding shovel oneshot, which come with their very distinct disadvantages, dueling sword and knife have THE highest crusher DPS solely because of uncanny, a kitchen appliance and a toothpick. If you can’t deal with carapace baseline, maybe you shouldn’t be able to.

But honestly, rending in general is way too easy to get hold of. Let elites be elites, it’s in their name (supposedly).

Deleting is a bit too far, but yeah uncanny (and rending) does have a problem of turning light weapons into better anti-armor options than anti-armor weapons.

DS for example takes over FS “powered” attacks on armor due to this blessing, while knife gets way too much power from it in general.

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Hell, Uncanny Strike (and stagger) means that on the Deimos the powered attack is near useless other than for building stacks of on hit blessings.

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We get so many Elites that I think it’s not unfair just to rename them the “regular enemy” . Nothing Elite in it if it’s 20% of the enemy base.

Same with mutants. If eight go past in 10 seconds, then surely they’re just a new species rather than being unfairly called mutants.

I jest of course, but you could for example halve the pack size numbers, reduce the cheese strike options, and rebalance in that manner.

I’m just not sure I see the need for 6 crushers together to create a challenge. I’d go nuclear on the rebalance if it were me, and then actually read people’s feedback to see where to fix it.

u should take off bleed on non-weakspot. Doesn’t make any sense if your other blessing requires weakspot hits and you swapped in weakspot damage.

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Im agree with u, but in my case i used it to horde clearence and carapace killin. Horde clearence is just faster with this.

But. What i can say - uncanny strike on weakspot and bleed is OP.

I think the whole blessing system is flawed.

Uncanny Strike, for instance, is available on knives, dueling swords, and shovels. The fact that these weapons are different but offer the same blessing stats is questionable. It also confuses new players why blessings with the same name don’t share across different weapon types upon unlocking.

It sounds impossible to balance because the core system is designed that way.

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