Relevant doors!

i know its hardy top priority to add novelty features that probably won’t be used all that much.

but i think it would be really cool if apart from the traitor guardsmen and traitor PDF, no enemy could open doors like we can, other similar games had features like this and i think they added a neat surface level of tactic that would be just about right for darktide reducing avenues of attack for a short while for those who choose to holdout in a specific area.

also what if we had the ability to seal one of the spawner doors, spawn range limiter has been brought up before but what if it was a active game mechanic?

these suggestion aren’t revulutionary by any strech but i think they add a little cherry in diversity of mechanics, not only kill and loot but also prepare.

whatcha think? is darktide too fast for such nonesense or would it fit?

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I don’t think most of the maps are well-built for it at present, but it is a neat idea. I remember that mission in VT2 with boarding up windows, that was kind of neat and an interesting change of pace as it encouraged the party to be more distant than normal.

I’d love the occasional option to do so. Could be something simple, like a door that guardsmen can open, some enemies will take a few seconds more to do so, and larger enemies might just bash it a few times - it would buy some time, but not block access completely, thus not risking breaking the level.

I was thinking of doors and gates (that the heretics come though) making a clearer sound when opened

You’d achieve a similar benefit if doors had a delay before they could be triggered again and/or if they opened or closed more slowly. But Darktide treads a fine line on being a slower paced shooter/slasher with hastened aspects.