Just a couple of observations on some of the ranged weapons on Damnation difficulty for Sharpshooter:
I generally find that people resort to the same guns in general when playing on Damnation. Some of them simply don’t cut the mustard for different reasons.
Some of these include the Recon Lasguns (all of them), the Plasma Gun and the Laspistol.
These weapons have their merits. I like taking the Recon Lasguns because I can hipfire a lot and relax my index finger a little and spare it from all the clicking compared to using, say, the MG XII Lasgun.
But it has a significantly longer time to kill (TTK), which is fair when you’re more mobile when using the Recon guns, and it’s also meant to be less effective against certain enemy types.
But the TTK against some enemies just straight up isn’t acceptable. Against specials in general it just takes too long to kill some of them, even with good aim. The Recon guns also eat up too much ammo, so much in fact, that you end up being a detriment to your team when bringing one of them.
Fair enough that the Sharpie picked a less than optimal gun, but eating through the team’s shared ammo resources is not okay for a team-based game. That’s why I feel bad for taking it even though I enjoy the heck out of it.
The Plasma is known to be bugged in terms of its charge rate messing with the damage it ends up dealing. I love taking it because it’s so pleasing from an aesthetic standpoint and it can two-shot most specials and elites on Damnation. I also like the overcharge mechanic taken from Vermintide and it fits well with the lore and tabletop rules as well. But compared to the Boltgun and other weapons, it loses out in every aspect. It’s worse at killing Elites, Specials, hordes and its (lore-accurate) overcharge doesn’t help. While the XII is slower at killing Ogryns, for example, it can at least stagger while you’re shooting and it can continue firing once you’ve taken the Ogryn down.
Generally I find the two most viable weapons for Sharpie is the Mk XII and the Boltgun. The XII because it’s easy to use, has a large magazine count, it has a good ammo reserve (perhaps too good or are many other guns just lacking including the Plasma and Recon-guns?), and its TTK is pretty low, especially because you’re rewarded when having solid aim.
The Boltgun seems overpowered to me. It has a low magazine count, which is more than fair, but it can still not only shred a several Bulwarks and Crushers in one magazine, but also stagger the living love out of everything, including hordes. If I play to win, for example in a high-intensity zone, I bring the Boltgun so I can make a difference.
I know it seems like a bit of a rant, and I generally don’t post on forums of any kind, but I really needed to say my piece. I love the gameplay to bits, but there are several things in this game that needs some love and attention. Today I wanted to point out some of the gameplay-related things I’ve noticed and that bug me every time.
TL;DR: Some guns are straight up better than others (ex: Boltgun) and some are an active detriment to your team (ex: Recon Lasguns).