Issue Type (Required):
Other
Issue Description (Required):
Edit: If you’re coming to this post for help, try turning off anti-lag for darktide in your AMD software.
This is a condensed version of what I found out while troubleshooting in the topic on this in the bugs forum and reviewing my clips.
Previous troubleshooting: Trying all video settings, full reinstalls of the game, wiping my driver with the AMD cleanup utility, wiping it with DDU (offline while reinstalling to stop windows from updating the driver), BIOS update, chipset update, wiping all graphics caches and various combinations of all these steps.
The glitch: After playing 2-4 games (win or lose, any map as far as I can tell) Psyker’s telekine shield will become a rainbow mess that’s nearly impossible to see through and very hard to look at. No psyker shield in a game is required for this to happen. The glitch normally effects the entire shield but sometimes only effects some of it. If the partial glitch occurs then another game usually leads to a fully glitched shield. The shield glitch remains throughout a play session and though restarting the game fixes it, it will then reappear after a few more games. Clearing/regenerating shaders seems to have no effect. If the partial glitch happens in a game then it will stay consistent throughout that mission and not turn into the full shield glitch.
Whatever causes it happens between mission loading screens. The character select screen and loading into the psykanium seem to not have any effect on it. I’m unsure if there’s any difference between joining mid mission or joining from the mission prep screen make any difference. To test some of this I swapped between characters multiple times, doing a lap around the mourningstar with each one to additionally test if loading other player characters causes it. I was then glitch free in the psykanium but then the glitch appeared in my next mission.
Any AMD driver from the last year or so seems to cause it. Between here and Reddit I’ve seen it happen with the RX 5000 series, RX 6000 series and RX 7000 series GPUs. Changing settings in the AMD software doesn’t have an effect. Neither does having instant replay on or off. I suspected ReBAR/SAM but the RX 5000 series didn’t support it last I heard unless this changed. Either way it seems to be a driver bug. As far as I can tell this exclusively effects the telekine shield in either variation and nothing else in the game or any other game so my GPU isn’t failing.
My theory: This is a memory leak/overflow issue with the transparency effect used on the shield that doesn’t work right on AMD drivers, maybe due to other transparency effects that don’t unload properly. Even if this is not a memory leak, the main issue still seems to lie with the transparency effects. When the shield partially glitches the more transparent spots have the glitch pop up while the opaque blue wave effect on the shield isn’t affected unless the entire shield is covered. The effect becomes much more noticeable when the shield is running out of time and starts to blink in and out. The more transparent half of the blink is more glitchy and the more opaque blue half of the blink is easier to see through.
I will attach some clips of the glitch below, both full and partial glitches on the dome and shield, but will add more in a comment below to format some extra thoughts and observations I think are relevant.
EPILEPSY WARNING: Some of these clips have very intense color waving that are hard to look at. I don’t know if they’re that bad but better safe than sorry.
[PC] Do You Use Mods? (Optional):
No, I don’t use mods
Reproduction Rate (Required):
Constant (100%)
Platform (Required):
Steam (PC)