Quickplay repeating the same maps

It seems like we’ve reverted back to the old method of just using maps the community has low success rates on for quickplay. Fatshark, there’s a reason why those maps have low success rates, they’re either difficult to carry a QP team through (especially when there’s a lot of new players who don’t know what to do with some of the newer maps or just haven’t gotten good enough to hold their own) or they’re just not fun maps so people don’t play them. It’s time to oust this dated system and make QP truly random. Instead I see the same maps over and over again. Some are long and tedious and the end event is too difficult for some people so you’re just having to carry a team of 2-3 people which isn’t fun. Occasionally you’ll get an older map where the design team actually took their time and it’s quite polished, but a lot of the time it’s the newer maps which feel like they were rushed out, have A LOT of bugs, and a lot of map geometry issues. The older maps are fun and actually play smoothly, let us play more of those on QP instead of trying to shove all the new maps down our throats. To add to the issues of new maps having issues, we’re having to already deal with issues with combat in general, animations aren’t playing, queues aren’t going off at proper times, enemies are spawning in front of the player out of thin air already in their attack animations. This game feels like its just been discarded since DT came out and it shows with the maintenance. Fix what you have instead of pushing out new content. There’s still issues persisting in the old maps that haven’t been fixed in YEARS since they’ve been brought to the devteam’s attention.

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100% agree with this. Really hate always getting the same newest maps in quickplay, when there’s so many excellent older maps available. It should just actually be random.

This I don’t agree with. I think the game is in the best state it’s ever been in (except the bots which have not aged well).

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The game is definitely not in the best state it has been in. They “fixed” the audio queues not playing a year ago as well and they’ve persisted. You most likely think it’s in a good state because you’ve either gotten used to it, or never played when these bugs weren’t an issue so don’t know anything else but to play with them. But for people who have played since release and have seen the entire progression this is definitely not the best that they can do and it has most certainly become an issue since DT released

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lol whatever fam, I’ve been playing since the Vermintide 1 days, and have 1500+ hours in VT2. I’ve seen it all.

Meanwhile over in the DT forums, they all complain that DT isn’t getting enough fixes because all the attention is going to VT2 :roll_eyes:

1500+ isn’t much compared to some people i’ve played with, myself included with ~2.4k and some of my friends with around 3-5k. You haven’t been around long enough to know that it has definitely been in a better state and that they were definitely better at fixing stuff in the past before DT has been released

Pardon me oh great rat slaying master, I will be sure and come back to this conversation after I’ve played enough hours that you will respect my differing opinion. Just for my reference, how many hours do I need to play for you to not give me the elitist gatekeeper treatment? :roll_eyes:

I’ve got about 3.5k hours, and I’ve been around since Grail Knight release, and there are players here that have spoken about certain issues that have existed since before I was around. From the time that I’ve been playing, it’s been massively improved overall, but the issue where animations don’t play or cues not properly initiating has been an issue on and off since those days.

1,500 should be plenty enough to see this pattern. People complain about Darktide because many of them don’t even know Vermintide 2. VT2 used to receive a regular patch and new cosmetics on a relatively frequent basis. It’s received some new missions which are mostly ports of old Vermintide mission; probably with a few level designers being the skeleton crew.

It really is strange to me that people don’t see the pattern. It’s at the end of it’s lifecycle. Things like Ice-skating chaos warriors, weird ledge bugs, sound cues, no latency compensation; many essentially dead talents; some things have become better. While the game might arguably be in the best overall state, it’s become stagnant. There are still many longstanding issues. It might just be time to call it good, and put it in sunset mode. If people hunger for more Vermintide, and want a game free of these issues (that may just be game/engine limitations) make another Warhammer Fantasy game.

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Point is after 1500 hours and you still haven’t realized the issues you’re either not paying attention. Not playing difficulties higher than veteran, or being purposely obtuse. I haven’t seen enemies spawning out of thin air in almost 2 years. If you can say “it’s in the best state” i’m worried to know what you consider the “best” is because a year ago these issues were “fixed” and it was running fairly smoothly. No double spawns, animations and sounds were playing, and aside from the odd animation glitch it was fine. It received more patches before DT was released. My guess is you either picked it up when DT released so you don’t know that and have played the game the way it has been these past few months to a year. But it’s a BOLD claim for you to say “it’s in the best state it’s EVER BEEN IN” when you haven’t even been around long enough to see what state it has actually been in. But continue acting like you’ve seen it all and know it all, then getting mad when people with more experience in game and hours under their belts call you out after you brought up your own gameplay time.

:roll_eyes::roll_eyes::roll_eyes:

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