Pushing with an Ogryn or Arbitrator melee shield lacks capability to block unblockable attacks

Issue Type (Required):

Player Mechanics

Issue Description (Required):

Both the Battle Maul and Slab Shield, and the Shock Maul and Suppression Shield, seem to lack the block_unblockable flag for their push attacks (despite both being fully capable of blocking both melee and ranged attacks).

This is not an issue when doing a push with the special action of the Subductor Shotpistol and Riot Shield on Arbitrator. It will block melee, ranged, and unblockable attacks.

Also I’ve seen reports of it but I’ll mention it here too just in case. The blocking/aiming action for the Subductor Shotpistol and Riot Shield will not block unblockables either.

Ideally a pass should be done through the action templates for all shield weapons, and if they block ranged and melee, they need to block unblockables too to stay consistent and intuitive for players.

Steps to Reproduce (Required):

  1. Equip any of the existing shield weapons, melee or ranged.
  2. Do any of the actions mentioned above (push for melee shields, shoot for ranged shield) right before getting hit by an unblockable attack (Sniper shot, Crusher overhead, etc).
  3. Notice how the attack won’t be blocked if timed right (or wrong I guess), despite being fully capable of blocking melee and ranged attacks otherwise.

Reproduction Rate (Required):

Constant (100%)

Platform (Required):

PC - Steam