Sure it does. Smiting crushers, ragers, and bulwarks in fact helps. It helps by stunning the enemies in place so it is easy to land headshots on them, and you can circle around bulwarks to hit their meaty parts without them constantly turning their shield towards you.
Just like a zealot taking out his relic to stun and stagger them would do, or a veteran throwing his voice of command would do. These abilities also do not KILL anything. They simply stun, stagger, and tip over enemies. This creates openings the team can take advantage of.
The advantage smite brings is particularly noteworthy on melee heavy maps, such as the modifier where it’s almost exclusively melee enemies such as maulers, crushers, and bulwarks. In fact it’s so strong on this modifier that there have been many (in my opinion correct) complaints that it’s overpowered and trivializes the modifier.
You’re not the only person on the team, so it is entirely possible you’re actually the odd man out and everyone else can take great advantage of smited enemies to land easy headshots on them. Perhaps you should be picking another build.
The team, by creating openings on enemies that can soak a lot of hits and/or can output dangerous amounts on damage. By keeping them stunned they are not dishing out damage, and they are frozen in place making it easy to circumvent their defenses (such as bulwark shields), and making it safer to go close and land headshots.
Just like a zealot that pulls out his holy relic to stun, stagger, and push away enemies, or an ogryn that bullrushes through a wall of enemies also do. These things also don’t kill the enemies, but they create openings by temporarily eliminating the enemies capacity to do damage or defend themselves.
This directly concedes that smite can be useful and provides an obvious example. I think many people find playing smite rather boring because of how it trivializes many aspects of the game, which is why many good psykers don’t want to play it.
It’s more curious how you could have lived to whatever your current age is without having ever encountered an analogy before.
Analogies are tools used in discourse to communicate a concept or principle, using a different situation that might be easier to understand. If the principle used in the analogy can be understood, then it should be possible to go back to the original situation and see how the same principle applies there too. The way in which it is analogous.
To make absolutely sure you’re not dropped off the train here: The principle I sought to bring out with the analogy was that of creating openings for your teammates. By putting up a bubble you’re not killing anything. It does however allow your teammate to stand there, under fire, and shoot back, being safe from the ranged damage of the enemy. So that he can take his time to aim at the enemy heads and kill them faster and more consistently. Killing chaff around him with fire is killing stuff, sure (smite also kills chaff btw), but even this would not be meaningfully described as “babysitting”. Calling it babysitting implies the person being helped is somehow incompetent without your help, or that the person shouldn’t be helped because doing so is somehow burdensome to you and you should get paid or something.
It’s your JOB to help your teammates which entirely sensibly includes killing the enemies they stagger and stun for you. Your attitude towards teamplay is mindbroken. Get real.
Of course. There’s no reason to go over every hypothetical situtation here. Of course it is posssible that a person can fail to keep up with their team and is wasting time smiting enemies over and over that keep spawning in because he never moves on.
It’s just not at all clear this is necessarily what his happening to the OP. Having experienced what OP describes many times before, I can absolutely say the situation where soloing morons with zero teamplay in their bones just move on from stunned and staggered enemies after being bailed out for the 15th time happens disconcertingly often.
While I agree that smite should not be used as primary weapon and that rushing and lagging both are annoying many of that is by design
If you want to get the smite penance then brainlessly smiting all the time is the way to go as it is grindy af.
If you want to get the stealth zealot penances you need to break cohesion as often as possible.
So the combination anti-teamplay penances and lack of solo mode creates frustrating situations automatically.
Furthermore pacing is a preference - some enjoy fast aggressive rushes, other slow methodical advances. For players whose preferences are on the extreme end in this regard and who don’t have a likeminded premade solo would offer a solution and lessen the frustration overall.
Now, while I want to remain kind with the OP, cause he has the benefit of my doubts about the experience of the game he has (in term of hours on the game), I say it: I won’t babysit a guy that cannot kill his own stuffs.
HE should change of build. I can kill what I need to kill, he cannot. Who has a problem?
In a real game I play, it means that if I see someone that starts to spam smite, I will go away. Anyways, with every class I tend to go for chests but usually I come back to the team. Here clearly I will avoid the player.
I go for looting chest especially cause others rarely do it and also cause it is a good training. And yes it can lead to my death, but then I am the fautive player, all on my own.
You have a brainbroken attitude. It’s a team game. At the highest difficulties it can’t be soloed, so this “can’t kill his own stuff” trash is nothing more. Trash.
No. You should. There isn’t a rule anywhere that says he should. I think you should. I think you’re the problem. I think you have an egoistic and misanthropic attitude to what is actually a team game.
It’s a co-op game. You’re supposed to cooperate. Co-operate. Operate together. In a team. With others. Team members are a force multiplier, they make each other stronger than they would be individually. That’s what coherency is there for, for example.
Some people in this forum are extremely confused at the concept of ‘teamwork’ and ‘willingly letting someone else get the kills more effectively’ and it shows
Think what you want. If you cannot survive and kill things in the difficulty you picked, maybe you need more training in the… lower difficulty. And there’s no shame at playing lower difficulty to learn mechanics.
I do it… This week I play tested a lot the psyker. And guess what, I did not pick maelstrom, that I use to play, cause I am not ready for this difficulty with this class.
I have no shame to admit it. And I don’t care of the ambiant elitism.
And why I should? Have I an obligation to babysit players?
Believe me, I can help players and by a lot. I use to pay attention to the others. However, as a zealot you’re in front of dangers, so you cannot all the time pay attention to someone that cannot play on his own. As Ogryn it is easier as you should always stick with your team. As veteran, ranged orientated, and as psyker, you are not in front, so also easier.
As melee veteran, well I play same role as zealot.
EDIT: sidenote, I suppose you don’t play on high diff. What you learn at high diff is that you need to secure a place before reviving someone. This can be done with chorus, the storm grenade, VOC, a bubble, or even killing enemies. When I am on floor, I don’t expect others to “save” me. They will if they can, or I will face death cause I made an error. Sometimes I am behind my screen at saying “Nooooo, don’t try you will die… let me die… oh no he did it!! and now he is dead and we can face a wipe…”
What I mean here is that, at high difficulty, you have to be able to face alone all situations.
Oh we can agree on this…
This doesn’t mean that I have to baby sit someone not ready for this difficulty.
Using smite as main weapon is the worst idea ever as a psyker.
I have it on 2 builds. When I pick these builds, I will use it 1 or 2 times in the entire mission, or it is cause we have hounds condition (here it is good). Why using smite when you can kill all these things? You cannot kill anything with this thing… even with empowered psionic.
Did the penance (in solo close to 90% of it)… I have clearly seen how smite is totally bad at killing ANYTHING.
However, it is great to stagger something brievely and kill it just after.
I do the same with the PG players that try to kill me (by shooting things I engage in melee).
You just ask others to babysit someone that cannot play on his own. If you do it, there is big chances that the player will never learn.
Usually, I say it in the chat (if the mission is not very hot cause we have one less player… the smite player busy at staggering everything without being able to kill… anything). Usually the player don’t want to listen and think smite is great…
It’s either a case of hypocrisy or cognitive dissonance on their part.
In the same way I wouldn’t want challenging solo games (insert souls-like here) having their design compromised to accommodate a tacked on multiplayer, a challenging coop game (i.e. Darktide, GTFO, etc.) should require design and balance based on team work first, solo play second.
Having said that, I would be inclined to assume a smyker more often than not probably needs more practice at the game in general. Not always, but that book is easier to judge by its cover than others and be pleasantly surprised when you are proven wrong.
Much same way I view zealots since they are debatably the easiest class to play and why we hear about so many horror stories. Just like the elf.
Some players are gonna drag people down and some people will rambo thinking they’re the main character. It is what it is.
a team works when everyone is putting 25% on the table.
nothing philanthropic about it.
you lack your part, you´re a detriment to the team and shouldnt be part of in the first place.
co-operate also means that everyone “operates” and isn´t dysfunctional in his role.
premades with voice can afford for many more nuanced playstyles, randoms don´t provide such luxury and allow for much less compensation of lacking departments.
randoms work best if everyone sticks to “if i want something done right, i do it myself”
waiting for others to take the initiative or rely upon the goodwill of your teammates is a surefire for a failed run.
now, if someone´s doing overall well enough i am willing to take some pressure off him (that doesn´t include downed +4times in a run and still backtracking for no reason) to the point where “carrying” becomes an additional layer of difficulty thats enjoyable to a degree.
but if the player in question is so far out of his league i won´t waste further ressources at the risk of failing a run.
every match i join i do my bodily possible (never drank before playing darktide, matter of fact since playing darktide i havent drunk at all since i play rather often and like to put out my best performance) out of respect for my fellow teammates, this i expect from others in return as well.
I do that when I play with smite psykers because I prefer to fight enemies that fight back. I think one big mistake smite psykers make is thinking that people inherently appreciate when all the fun stuff gets stunned. The better the player, the less likely they want you to do that, and the more they’ll just leave you alone if you insist on smiting without proper cause.
Of course, if they actually die without your smite, that’s not the case. Are they though? I’m sure it’s the case sometimes, but also consider how someone feels when he just wants to lawnmower a horde with some ragers and the psyker insists on stunning it all 5 meters off the choke point. Might aswell just move on.
How is this an issue with Smite, but not say, Ogryn Taunt? People get very bothered about Smite CC, but not other forms, and I’m genuinely not sure what I’m missing.
Because it would be good teamplay of course. It helps complete the mission when you work together to take down enemies. He helps by stunning them, so that you can easily finish them off.
Think about the zealot with chorus, holding out his holy relic to stun and push back enemies and buff gold toughness. While he does this his team mates can take a bit more time to charge up attacks, throw grenades, empty flamers into horde etc.
Why should he when he could just be doing damage? Well because it helps the team of course. It creates openings, it can be crucial in the right situations.
Just like smite can. Smiting a group of enemies in an intense situation can mean the difference between success or failure, if the other team mates are awake and ready to take advantage of the opening it creates.
I think it’s a combination of factors. Ogryn taunt doesn’t KEEP them stunned, Ogryn taunt makes them move afterwards and overheads can still hit you so the danger isn’t completely gone, and Ogryn taunt has a long cooldown and opportunity cost for picking it.
Smite, for comparison, keeps them stunned, doesn’t let them move, so the danger is gone, and it fits into basically every build and is spammable without cooldown and there isn’t even a risk of blowing yourself up with charged smite.
Also, while EP smite does deal a lot of damage, a lot of psykers dont use that when they decide to smite spam, so they’re literally just stunning and nothing else. An Ogryn after taunting will slam his melee weps into everything he taunted
Y’all basically do the stun of a chorus zealot on demand and for someone like me who likes wind-up attacks for massive damage being presented appealing targets is nice. It’s a good bit of teamwork and feels good.
Sure it’s not ‘weave-dodge through the gaps in a rager’s attacks to land perfect strikes’ but I’m not enough of a sweatlord to enjoy that level of gameplay.