Psyker's Surety of Arms still generates up to 25% peril

Issue Type (Required):

Talents

Issue Description (Required):

The maximum amount of peril to be generated is supposed to have changed from 25% to 15% as per notes (patch 1.7), however, it remains at 25%.

Steps to Reproduce (Required):

  1. Reload a weapon with 0 ammo in clip, generate 25% peril
  2. I believe somewhere down the line the value set in talent settings (0.15) is not being put through WarpCharge.increase_immediate(). Instead, it appears the value from the weapon charge template (0.25) is.

Reproduction Rate (Required):

Constant (100%)

Platform (Required):

PC - Steam

2 Likes

Quality control.

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