Psyker - Warp Siphon and Scrier's Gaze CDR bug

Issue Description:

Warp Siphon talent consume the warp charges, but don’t reduce the cooldown of Srier’s Gaze

Steps to Reproduce:

Make build using both Scrier’s Gaze ability and Warp Siphon keystone.
Stack some warp charges and use Srier’s Gaze ability.
Srier’s Gaze still have the 30s cooldown.

Reproduction Rate:

Constant (100%)

1 Like

Embarrassing fat shark cant code simple math functions. I also just stumbled across this bug. These things should be eliminated on day 1 of testing after any sort of change and requires a modicum of effort by developers to catch before release. Irritating my combat ability is consuming warp charges for 0 benefit when combat abilities inherently don’t cost warp charges to begin with.

Just so you’re aware Fatshark, 4 warp charges at 7.5% per charge should have a 30% reduction in cooldown time. For Scryer’s Gaze which has a CD of 30 seconds, this is represented as
((1-(4x.075))x30) = 21 seconds
And 6 warp charges at 7.5% per charge should have a 45% reduction in cooldown time, this is represented as: ((1-(6x.075))x30) = 16.5 seconds

It is objectively apparent you didn’t understand this since your game mechanically does -not- function in this way even though the description infers that it does. I suspect this bug has something to do with the fact that Scryer’s Gaze has a conditional cooldown start time, aka when it’s duration ends at discretion of the player - unlike the other two combat abilities which initiate their CD start time immediately upon their use.

2 Likes

Just here to add I’m noticing the same bug.

Just dropping by to say I encountered the same bug and it really ruined the ability for me because I think scrier’s gaze is best paired with warp siphon.

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