Warp Siphon talent consume the warp charges, but don’t reduce the cooldown of Srier’s Gaze
Steps to Reproduce:
Make build using both Scrier’s Gaze ability and Warp Siphon keystone.
Stack some warp charges and use Srier’s Gaze ability.
Srier’s Gaze still have the 30s cooldown.
Embarrassing fat shark cant code simple math functions. I also just stumbled across this bug. These things should be eliminated on day 1 of testing after any sort of change and requires a modicum of effort by developers to catch before release. Irritating my combat ability is consuming warp charges for 0 benefit when combat abilities inherently don’t cost warp charges to begin with.
Just so you’re aware Fatshark, 4 warp charges at 7.5% per charge should have a 30% reduction in cooldown time. For Scryer’s Gaze which has a CD of 30 seconds, this is represented as
((1-(4x.075))x30) = 21 seconds
And 6 warp charges at 7.5% per charge should have a 45% reduction in cooldown time, this is represented as: ((1-(6x.075))x30) = 16.5 seconds
It is objectively apparent you didn’t understand this since your game mechanically does -not- function in this way even though the description infers that it does. I suspect this bug has something to do with the fact that Scryer’s Gaze has a conditional cooldown start time, aka when it’s duration ends at discretion of the player - unlike the other two combat abilities which initiate their CD start time immediately upon their use.
Just dropping by to say I encountered the same bug and it really ruined the ability for me because I think scrier’s gaze is best paired with warp siphon.