Psyker Talent Tree Assessment & Discussion

thanks for saying this, because i hate flame spam everywhere like the plague. have 1 shield + purg + perilous psyker on your team, and the whole match will be a blue screen. sure he kills stuff, but it’s obnoxious. some literally spam purg primary the whole time, even when there are no enemies around. maybe he also smites. i leave the game.

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You inspired me to try to create a blazing spirit + warp Nexus trauma setup and as expected the abysmal stack cap of blazing makes it still feel pretty worthless.

I will say that getting to spam trauma non stop during the lingering SG period feels amazing, especially on the normal warp flurry setup, though I’m still not sold on it being worth it over left tree with perilous combustion, creeping flames and all that. Could at least be a fun alternative with a finesse oriented melee.

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Will say, this has been something that’s been immensely enjoyable for me as well when it comes to all my Psyker buildcrafting. Been bouncing around doing it for a WHILE now, and I can say the playstyle (now that it’s actually fixed) of Warp Unbound truly feels like a proper Psyker that has taken command of their warp abilities verses just using them. (though, will say still got many a shriek and shield build, but, yeah).

Some of my favorite uses for it consist of:

  • Staff spam, literally every staff works, just get warp flurry and your choice of other option and you’re golden. Voidstrike with Warp Flurry + Surge and True aim just melts everything, Electrokinetic felt like it was absolutely made for this and can actively just clear out entire special waves by itself, Inferno even feels great with it as you can just spam lights into channels into crowds when you get overwhelmed and just take everything out before needing to quell. I’ve even found success with Warp Flurry + Warp Nexus on the Trauma staff just full charging and blasting everything, it’s all usable and feels quite great.

  • the same build you pointed out with a recon lasgun, Tranquility in Slaughter and Assail. Activate, shoot into the crowd/anything you need to until you run dry, reload, usually hit max peril while doing so, throw literally every single assail you have at max malific, max perfect timing and max warp rider. Feels quite good, since by the time you’re done you can just swap back to your gun or sword, let the peril fall naturally, and start the process all over again.

It’s a very fun and unique playstyle to have access too, really feels like a proper ‘screw it’ button that lets you do what you need to for just long enough of a period of time that you feel it gave you the proper space it needed to. Nothing makes one feel quite as strong as walking at a gunner squad with Empathic Evasion and just melting all of them without the worry of ever exploding. And the free peril generation is rather nice too, keeps you constantly able to keep your toughness always flowing into you, be it from crits and kills or peril generation and quelling.

(ohh, and it’s a bit janky, but you can smite with this too. Not sure it’s explicitly better than scream smiting, but I use it on my Electrokinetic build since I’m fine with ‘pokes’ for my long range sniper clear if it’s truly needed, and I like having access to the wave stun and small fry clearing. It’s rather nice being able to hold a whole wave, then just hold a whole wave some more for 10 full seconds before quelling and going back to buisness, rather enjoy it).

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And will say as a general note, seems a consensus was reached but will also say that disrupt destiny has grown on me. It’s great as an incidental keystone for various builds, Voidstrike staff especially. One definitely shouldn’t tunnel on the stacks or expect them to stick around ALL the time, sometimes it’s just a bunch of poxwalkers with nothing to target and you cry. But general damage is nice to have in a pinch, and honestly, I tend to just use the keystone as a little speed boost tool that also grants toughness. Some of my favorite builds (for melee especially) just slap a point in it for that reason, and even then I see it climb to 6-7 stacks sometimes if the enemies are right.

It’s just a nice little thing that gives you some bonuses, absolutely worth the take in various scenarios.

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I don’t really play any one single build. Instead I’m always switching stuff around to keep things fresh & try out something even at least a little bit new. But I suppose my go-to Void builds are usually something like these (I use WSiphon & DD pretty evenly all in all, depends on whether I want more ults or not… also lately the double wall shield has definitely been more fun for all that fantastic utility):

For Trauma something like these (left for boss & oggy killer, right for a more generalist “AoE everything / snipe at range” thing, Assail isn’t a strong pick ofc but anything else means too much spamming Trauma’s secondary, and I’m bored to death of it no matter how strong it is :sweat_smile: … Assail & mobile melee makes the gameplay loop way more interesting):

Melee weapon varies really, knife, DS, TacAxe, Illisi/Deimos, DClaw with Kinetic Deflection etc. But the less talent-based survivability the build has, the more likely I am to go with the knife. That thing will keep you safe no matter what’s going on, as long as you don’t back yourself into a corner.

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Alright, here’s where I’m at with updating this thing:

As for the “consensus build” - see below. Swapped to DD, as per the discussion seems to be the most universally useful and keeps the emphasis a bit off the blitz ability. Synergizes well with most staves as well.

This does seem like you could switch into other blitzes or combat abilities without too much need to change core of the build.

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Help me)

This is my build that provides me some CLUTCH

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I’ve been running almost the same gunker build pretty much since the class overhaul.

Only difference is I take BB with Kinetic Flayer and Psykinetic’s Aura. I consider Malefic Momentum okay at best and quelling isn’t required, as I don’t have any active ability that generates Peril like Assail. That way you can pick up Endurance on Scrier’s gaze to be even more unkillable with it active as well as Lightning Speed for more melee versatility.

Though Assail is the more sensible choice for ammo starved runs, as it gives you an alternative, but I’ve rarely really had that issue with infantry/brauto guns.

Gunker is defnitely the most fun Psyker build though.

That’s an extremely powerful build you got there!