Psyker’s role (yes, about it again)

Ogryn has good crowd control abilities. Veteran is the best DD and very good at killing specials and elites. Psyker trying to do both and doesn’t do anything good enough.

He basically a superhuman, he should be super powerful and have this “you can’t hide from me” and “your armor won’t save you” powers (at some cost of course). He shouldn’t do the same thing as the guy with the gun.

I think Psyker’s best role is to take down enemies, which are inaccessible to the team. This means being able to kill inconvenient targets very well, but having a limited resource for this.

In my opinion, warp charges should be a consumable resource, not a scale with a timer. Each kill with a weapon (not BB) should increase the scale, and its full filling should give the player 1 warp charge (no time limit). When you use BB, if you have a warp charge, you lose one and get a significant damage bonus.

This way the players will not have to constantly control the timer (I haven’t seen anyone like it yet), but instead they will accumulate charges and use them when they see fit. And at the same time, it will be possible to increase the BB damage for higher difficulty levels.

I would also change the purpose of the RMB. It can work like the LMB, but only for enemies that are marked. This will help to quickly target the right enemy in the crowd, right now it is sometimes inconvenient to do.

As an example of Psyker’s leveling:

Initially, the player can accumulate only 2 warp charges (but at a difficulty of 1-3 the standard BB kills a sniper or mauler with 1 attack without charges).

At lvl 10 options:

  1. +3 warp charges
  2. Attacking with BB a target within 3 meters of you deals 40% more damage
  3. You can attack marked targets with BB through a wall within a radius of 7 meters

At lvl 20:

  1. You get much less peril when using BB
  2. Killing any enemy with BB applies two stacks of Soulblaze to all enemies within 5 meters
  3. The warp charge scale accumulates faster

At lvl 30:

  1. You deal +7% more damage for each warp chage with your weapon to enemies with Soulblaze
  2. When using BB, you spend all warp charges at once and get a total damage bonus
  3. BB works much faster against normal targets (you can kill shooters much faster)

This is just an example of logic. In the proposed version, there are 3 ways available. You can control the space nearby well, killing dangerous targets even through obstacles, but not too often. You can do monstrous damage, but then you stay without warp charges. Or you can fight on the front line, focus on control and effectively killing groups of enemies with the main weapon and use BB against dangerous targets nearby.

Such a scheme can be balanced due to the available maximum number of warp charges and the number of kills required to obtain one charge.

At the current stage, I get a lot of fun playing for an ogryn or a veteran, but I almost don’t play for a psyker, because I don’t feel useful in playing for this class. In my opinion, the current version should definitely be changed.

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If you want the answer to what is his role, its this.
Horde clear.
Thats it, thats what he is really really good at. That and assassination ctarget killing, seriously, his alt fire on the force sword chunks bosses hard.

If you get a void strike staff you can get a blessing that is -3.5 quell per weakspot hit and on the voidstrike, you can do the math there. I can infinitly cast into a horde with full charged void strikes.

The issue i have with psyker is that animation wise he is a very very boring class to play because its just not satisfying to watch. Vet you get to literally chug away at with a bolter, and a power sword, zelot you are ripping people in half. ogryn same thing. Psyker you are just throwing magic balls at people so visually is very boring.

In term of brain burst this has been talked to death but my end all be all stance on how to fix it would be this.
Replace all lvl 3 talets with these

  • Brain burst damage increased to the point taht it can oneshot any special and elite on any difficulty, and 2 tap ogryns

-Brain bursting any target causes them to explode applying 2 stacks of soul blade to those around the target.

-Brain burst speed increased by 50% and cost reduced by 25%

That way at max level you can kinda tailor brain burst to be what you want, a single target killer, an aoe horde clear, or a general purpose ability.

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I think any class has a horde clear options. Someone is better, someone is worse. It seems to me that the role of a class is determined by what critical problem it can solve. The Ogryn covers well or can revive a player in a crowd of enemies. A veteran can deal a ton of damage very quickly to kill a monster or mutant. I haven’t played for Zealot yet, but as I understand it, he is very good at survival and can save the day.

Thus, each class has its own way of dealing with the crowd - good control or kills quickly, plus something else against elites and specialists, which will be important in a critical situation. The main feature of the psyker is Brain bursting, so it seems to me that it should be interesting and diverse to play with.

Also would like to add a bit about the sword. The Vet power sword does everything the psyker sword does but better. It costs you no peril and iirc has better stamina management. I will agree that a lot of staves for the Psyker lends themselves to great CC/Horde Clearing. If we take everything into perspective however, all classes can cover these horde roles equally well/better. Zealot’s flamer for example or the Ogryns’s grenade gauntlet? (Not sure if this is what it’s called), and the Vet’s grenades/power sword also do this exceptionally well. The psyker is then left in a jack of all trades good at some position.

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