Seems like you are unable to, don’t answer me further ty.
Sure, stay in your bubble.
Quickening being enforced for Warp Charge builds is also the stupidest thing ever. It ruins and destroys countless playstyles and builds.
Scriers is awful. Disrupt Destiny is garbage. Empower Psionics is alo 95% garbage, it’s a keystone for buffing blitz, but doesn’t do nearly enough to buff them.
There’s an easy fix to that: consume the charges only if I cast the skill before its natural cooldown.
Maybe change the background color of the skill when it would consume the charges and that’s it: now I have control over how I play instead of being forced to lose everything each time I cast a skill.
Some constructive criticism is needed I think. Take the excerpt above as an example. You have made many assertions and sprinkled in some vague descriptions in a very hard to read format while providing no clear evidence or a throughline to your conclusion. Basically you said:
A is the worst.
B makes A viable after using ability.
If paired with C, it’s semi viable.
But then A is still bad.
D is terrible too. I use it but it’s unreliable.
And all I can say is: “Ok.”
Take a breath and properly formulate your argument. There’s a lot of noise in your text that obscures the signal. Leave personal opinions out and focus on the facts.
Addendum:
Kinetic Flayer does seem weak, but I’ve never used it so I can’t say for sure. Maybe it’ll get a buff but as of right now it can only serve in keeping your peril up for the warp rider talent or weapons with “increase X based on current peril”.
But I had to figure this out by visiting a wiki, not from your post.
You also deprive the group of your own damage for the duration. A massive downside that renders Smite only particularly useful if you can trust your team to clean house when you give them the option. So only useful in groups with good communication or for bad players looking to get carried.
It’s the same dilemma that makes chorus often feel so bad to use in pubs. Plus, unlike chorus, Smite doesn’t have any particular benfits to the user.
Smite really deserves some changes and better modifiers so its use cases can be expanded. Otherwise it’s going to continue being a noob trap that is worse than just bringing a truma staff.
I only play with randoms and at a certain level they know I’m not keeping things still because I like to CC.
They know they have to take down fast the ragers/maulers/crushers/whatever that I’m holding.
Or the other way around, I can keep a horde still while they are taking down a monstrosity.
If it’s something I can take down on my own I do it, if it’s something that would separate the group or leave one of us incapacitated, the thunder strikes.
But your comment is not invalid: when I play with people whose objective is to make kills and not to look out for each other, I’m left alone with the maulers like an idiot.
He doesn’t know.
The only reason Scrier’s Gaze gunpsyker is a “trash”, because it has a much higher skill ceiling. It requires you to perform at a much higher level to be viable, which is why not all psyker manage to make it work. Shriek and dome are pretty much nobrainer autopilot builds with little to juggle.
Scrier’s gaze requires you to play extremely aggressive with a very brittle character. There’s little room for mistakes, but once it gets going it shreds everything. Have some examples from the past few weeks:
I’ve got loads more if you want. Psyker has some deficits, yes but they’re absolutely fine. Not every class has to be as easy to play as Veteran. I for one enjoy more difficult builds that require some setup and effort to work.
Take not that this build is not just deleting specials and elites, it’s right at the top or close to in terms of horde clear. Scier’s gaze psyker performs perfectly well with both ranged and melee. The only trick to it is having the right blessings. I for one am using a Deimos with executioner and uncanny strike, allowing me to also kill armored and quickly horde clear due to executioner giving me constant uptime on +power for most 1shot breakpoints.
And in regards to uptime, if you build correctly SG is constantly up. I literally spam it every encounter.
Hey more power to you. I still believe “stunlocking” a group is far less effective than just killing it. You could use trauma to the same effect as smite and kill the enemies as well. You could voidstrike You can call it cringe all you want, but man, CC’ing a group of enemies for a buncha pubs that are struggling to kill a single crusher is like an exercise in futility. In more organized play? Maybe its got a niche.
You wanna talk about cringe? it’s that psyker that comes with the surge staff and smite and does 89k damage in a 45m auric maelstrom run. Do you know how much extra slack each person has to make up when you get one of these? What about 2? 3? 4? It’s just like a shield ogryn who walks in front of people shooting their gun, plants their shield, and stands there.
I didn’t mean to imply that you thought it was weak - more-so that I believe that its in a good place design-wise.
Given the size of the dome, you can still maneuver within it, or go out/come back in; failing that, it can still serve its primary purpose (blocking projectiles) even if you are outside - when upgraded, the best benefits (blocking projectiles and toughness regen) are available inside but it can still be a reliable barrier if you are outside it.
If the dome starts moving (either through your movement or enemies grabbing you), it’s no longer reliable for anyone but the Psyker (which I’m sure the Psyker would appreciate, but the guy who’s getting shot up would not) . Maybe it sounds selfish to expect your ability to be used for my protection, but it does an excellent job of defending the team. I personally believe that making it worse for the team would be detrimental to the ability. In an ideal world, everyone could cling to the Psyker, but any number of things can happen to split you up.
This is because you don’t understand Smite.
Trauma is for you, Smite is for the group.
What game are you playing where cryshers come 1 at a time without their rager and mauler friends?
I think you’re misunderstanding, please read what I said again. I’m saying CC’ing a group of enemies for people who do no damage (have you public queued aurics lately?) is pointless.
Trauma isnt for me. I play trauma for the group. I do it to CC armor packs and bulwarks or other threats, and I usually pair it with telekine shield so i can lock down the area around us and protect us from ranged threats at the same time. I have a support build, smite doesnt make the cut. Typically i will find a good ranged marksman or or psyker and just trauma them clear of trash, giving them free license to do what they do best, shoot stuff. The nice thing is that while I trauma i kill things. While you smite you don’t.
The voidstrike is for me.
“Using the staff makes the staff”. Someone said something to a similar effect earlier on in this thread, I think.
Pretty bad faith argument right here. I don’t understand smite? It’s an aoe CC with little to no damage. That’s it. A good team? Yup, they might be able to utilize it. How often do you get a “good team” in quickplay? It’s not hard to understand. Nor is it hard to understand why you think its good. But in my experience and opinion, the added weight and burden you put on the team to make up for the fact that you are NOT killing anything makes it bad. Perhaps you don’t understand the argument being made, because its been said by multiple people to which you simply respond, you don’t understand the skill. Cringe indeed.
It being fine power wise is in no way connected to poor base design.
On a class with a keystone that allows you to sacrifice stacks to reduce active cooldowns, is an active that does not allow you to reduce its cooldown (only subtract from it) - but the stacks are removed anyways.
And the near constant uptime on it isn’t really a positive mark, either - why even have an active ability when it basically functions like the Zealot’s passive keystones?
‘Activate on engagement, kill everything in range, repeat.’ The Vet variety on the concept at least allows you to actively ensure that uptime.
Now, granted, I’m not saying that a gun psyker is bad, it can be fun and has a high ceiling, but the way it was coded left room for improvement.
If, theoretically, one might feel the need to be an absolute heretic and not bring a staff, which ranged weapon do you bring for this build?
I’m running a Columnus infantry 5 with dum dum and hit and run with flak and ranged crit chance.
The crit synergises with your crit touhness and crit dodge talents. Hit and run allows you to play very aggressively. You get one close range kill and after that you can basically frontal charge down entire gunner squads with 0 damage taken.
The build requires you to be very aggressive in both melee and ranged combat with focus on mid to close combat.
For melee I pair it with Deimos executioner and uncanny for armor killing and and constant uptime on +power.
Add brain burst into the mix for strategic pick offs and you’re golden.
Neat, pretty close to what I had guessed/experimented with. Do you go into any keystones at all?
Mostly disrupt destiny. I’ve yet to experiment with no keystones but I’ve gotten used to DD.
It’s easy enough to get all the Kills with the columnus and Deimos hits all breakpoints for one shot headshots. I find it is very easy to always hit weakspots with it as well, which always gives you 3 stacks.
Rest of the build is here. Curios are personal preference. I only recommend gunner resist
It’s absolutely glass (when stuff isn’t procced), but it’s also an absolute murder machine. Pretty fun.
Not complete morons as teammates is a bonus, but that goes for any build, really.
BB counting as weakspot and thus 3 stacks of DD is neat, too.
That’s what I mean, when I say it’s high skill ceiling. The more you get used to it the less glass it feels.
Buy yeah, it’s murderous fun. Most fun build I’ve played so far.
Because of the fact that pysker is actually really powerful, a lot of you are overlooking the fact that psykers talent tree and gameplay is the worst one in terms of build variety, there are the least amount of blue nodes so there really is nothing to play around with in terms of trying out different builds, all 3 builds end up using the exact same nodes and you just choose between the blitz, ability, and aura. Its really lame
It needs a rework for sure, if not a full rework then at least the talent tree. Not saying it needs any sort of nerf, its plenty strong I agree. Its just not fun to mess around with and just uninspired to play as well. You just sit on your blitz the entire time, and if you are not using it at least the majority of the time then you are wasting a good portion of the classes reason to exist


