Psyker Feedback after 200 hours

Among the slew of people posting worthless feedback sources for which are only what they heard, be Ragnar4257.

Awesome list of issues. As someone who does damnation pretty much exclusively, I believe this is the most comprehensive list of issues. Nothing to add or argue on.

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Burn BoN is very fast and with a fs I just dance solo chaos orgryn for fun ,but if there are things to worry about or other teammates all dead I just burn it toooo
Purgatus definitely doesnt suck on boss
and FS being very decent on killing those (capitan) bosses and orgryn
Not the highest dps but
And there is also voidstrike
Idk about surge on boss dmg,actualy thats not my job if Im using a surge.Had to solo a orgryn once though,I just fs dancing with it without even lose 1 hp xd

and thats the reason fatshark decide to not have scoreboard here in DT
people like you being utterly narcisist trash ignoring team work and what will benefit the team but focus on (oh mama look I killed m41.999 enemies!The biggest number of my team) while in fact you being a heavy weight to be carried by
Staggering is useless,xd
Then you can proceed to say ammo-free is also useless
Because they dont serve your ego
And talking about zelote bro f haymaker/bleed thats bugged
What is a good example for comparation is thunderhammer,try it,with special powered attack,how much attack you need to bring down a crasher in heresy+
My psyker kill them faster on damnation dif than my zelote with thunderhammer in heresy,lmao

Psyker is fun but for me, switching between 3 modes while managing my peril is too taxing on my hands.

I’ve pretty much reserved BB for snipers or bosses, as the lightning staff can stun lock everything else for the team and the dueling sword can slice up any chaff, while also the niche ability to block a dh without dying with the right feats.

Psyker is my 2nd most played class after finishing the grind with ogryn. I like damnation and play heresy while waiting for new damnation missions to refresh.

I mostly use Trauma Staff and Catachan Sword.

Look, man, it’s my best weapons at the moment, ok?

The sword is fine, I mainly just want anything but a force sword because Trauma’s peril generation is horrific and all non-force weapons have really fast Quelling for some reason

Yes I spend the entire match holding the vent key. The safe cast zone for this staff can’t make up its mind if it’s at 75 or 86 peril and have made peace with the fact that I will explode.

I also actually like this horrible staff. The feedback is great, the enemy giblets are great, the control of mixed hordes is predictable and kills trash on full cast, can hit enemies behind cover, stagger ogryns, and I can see what I’m attacking. I don’t think the damage is bad, either. It’s a lot more rewarding than whatever left clicking shenanigans I see purgatus users doing.

Way too many feats tied to BB/warp charges without making BB do anything particularly interesting. Particularly the soulfire feats, they are just very not good and tied to way too strict of conditions to justify their meager damage output or competition with vastly better feats.

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Yesterday i finally beat hi intence damnation…and i do it with trauma. Ye, i cant do it without great (really great) team.

Why i wrote this.

I love trauma staff. Now i think that all staffs equal efficiency, but my choice is trauma because:

  1. Can control horde very easly
  2. Can kill poxbuster in 1 click from distanse
  3. Can cover teammates
  4. Can revive teammate in middle of the horde just in 2 shots (1 for the movement to fallen teammate, then second to get time to revive).
  5. Stagger ogryns
  6. BLOW UP THINGS.

But i think this staff need a huge buff.

And yes, i have 380 traumastaff with quell peril blessing, so i dont blow myself up even on 95 peril.

Eh it could use a slightly bigger epicentre (already kills a lot of things in a full cast with high horde density), and a bit less peril generation. I don’t even mind the peril generation that much, I enjoy spending a good amount of time in melee and with quietude and a non force melee of your preference you’re getting a lot of toughness regen for just throwing a few full casts out in between bouts of melee.

Trauma honestly gets trashed way more than it deserves. I think largely because a lot of people prefer a very staff heavy playstyle but for my playstyle it fits in great and I thoroughly enjoy it. I’m not against minor buffs but I think it’s fine if some things aren’t to everyone’s tastes.

I guess I have played with you yesterday then,the only trauma psyker I have seen which is competent in damnation lmao

Trauma is too sluggish for my feeling,I centred either staff heavy playstyle or rely on mobility,do controls and proceed to melee,thats why I always prefer purgatus or surge,with sometimes running voidstrike aegis for fun.
Imo Trauma need a decent buff,it is basicly a very nerfed conflag staff of Siennas,maybe either give it bigger epicentre,or give it soulblaze on all the circle of hit,like,you kill stuff in epicentre and you burn other stuff with 4 stacks of soulblaze,which is similar to conflag because that thing burn mobs and stun them if they dont die.The peril efficiency thing I could accept it as some (high risk high reward mechanic) though

catachan sword is not that good,you will always want duelist sword if you are using a non force melee weapon
Duelist sword=surge/trauma
FS=vs/purgatus
You will never need to passive quell if you have the right blessing on vs and right perks with purgatus but with surge and trauma you MUST have a passive quell which is what duelist sword exceled for

Maybe it was you the problem,not the dificult level you have mentioned
Because plenty of us playing on that dificult and only on that dificult,and didnt met the same problem as you had

Thunderhammer is one of the most disapointing weapons of zelotes honestly.Deal with bulwarks among hordes with a thunderhammer?good luck with that bro.You should say something after you actualy played with that thing pls

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I think its because it first staff u can use and it have crappy base stats at lvl 11.

U buy it, use it ang get 70 peril. Notgut.

And than u think: wow…what a disaster this staff.

Speachless.

Trauma + forse sword

Black gear (full penance set).

Well I guess that was you then

I don´t get it as well. So many just look at numbers and forget teamwork, it´s just “let me solo carry!” all day long… in a coop game.

Of course it´s always better if the enemies are dead than just cc´d, but cc has its right to exist. If you´ve 1 Psyker staggering enemies all day long, then Zealots and Ogryns have a beautiful life. It´s like playing Footknight with Shield in V2… You just stagger everything all day long and your team will have an easy day to kill the enemies and to safe health.

Yes you´ll need a longer time to kill things solo or to carry a run while all others are “dead”. But overall there is a less chance to even get into such situations, because enemies can´t kill your mates while being staggered.

Pretty much everything is viable on any difficulty imo, some stuff even too strong. Poeple just should actually get that this one is a coop-game instead of “me carry, please go out of the way” one…

And yeah, it´s great that you can bring pretty much anything on Psyker based on your own preferences, no matter if it´s a staff or a gun.

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I wish I got a $1 for every time my voidstaff saved someone from a hound eating their face. I was saved more than once by someone with a surge staff by CC’ing a mutant about to grab me or burster which decided to pop out from a door I was unfortunate to pass by.

Exactly that brother
Through Id consider gun psykers except if they use a rerolver as intentionaly gimp themselves and antiteam play.Because there are some people running around spamming las pistol and recon las,waste ammo on hordes and proceed to steal ammo from vets who are 100 times useful than them.
I dont bash anyone based on their build preference except those ppl honestly

hahah yeah vs is so great against hounds and poxbursters than anything else,it just knock everything on ground

I play SMG so… but that has tactical preferences. I don´t want to deal with peril just to not having it while going for BB or a loaded forcesword. And a SMG is a good gapcloser and is able to deal with maulers / ragers pretty well especially with its stopping power.

I would probably gimp myself if i would rely on staves. Wasn´t a big fan of them in V2 aswell… i used them mostly to keep the heat high for extra attack speed buffs or something. But i see why poeple like them and for what they´re made for.

I don´t see much issue with lasguns or revos tbh… but yeah it´s somehow wasted since BB is your high range / high damage option.