Its rare that i post in the forums but this is one of the issues in the game where i actually feel that the OP is blatantly wrong. Psykers blitz abilities are terrible!
Too make them any decent requires investing multiple points into making a blitz ability powerful which detracts from the rest of the build. Are psykers really going to spam assail for example without taking etheral shards, then to further advance through the tree requires mind in motion or malefic momentum have too be picked which are both god awful talents for near every build, meanwhile on the other side is psykinetics aura which is extremely good.
But that brings us to smite and brainburst. Assail isn’t good but its not as bad as these two. Brainburst is an ability that for most part gets beaten by staff LMB in terms of damage so long as the target isn’t a bulwark or crusher or reaper. To raise it beyond that point requires point investments which is starting to become a huge theme in the psykers tree with blitz abilities. Smite meanwhile is a glorified CC stun, on a class that already usually has good CC options with staffs. The damage on smite also is awful, slows down the pace of matches due to it. Not just due to damage but also how it makes hordes not get together in huge groups reduceing the cleave damage of other players.
I know that many players here will be running empowered psionics and say how amazing their blitz ability is, frankly for the point investment of up to 3 points i goddamn hope it is. But the reality is that if a psyker does this they lose out on the huge damage bonuses the other keystones give TO ALL THE WEAPONS. rather then just blitz abilities. Even then empowered psionics with blitz abilities isn’t anything spectactular. Assail shards has a bump in dps quickly but once shards run out that dps falls flat. Smite is smite, low dps to begin with. Brainburst oh comeon is one seriously going to use that terrible ability to slowly kill every single elite instead of actually using a strong tool like a staff or gun? Even with empowered psionsics brainburst is a slow damage tool.
The entire problem here is that unlike other classes psykers are expected to invest points into making blitz abilities do something while other classes get strong blitz abilities pretty much out of the gate. For example a zealot has throwing knives that can immediately kill any special expect mutants with 1 shot, with no delay while brainburst has a massive delay trying to do that. The zealot isn’t either going to lose any points making that throwing knive strong, because it already is strong.
The entire problem here becomes quite clear in that empowered psionics existing makes base abilities of the blitzes feel weak, insignificant. Because fatshark cant buff them without the empowered psionics variant being to overpowered and trivializing the game. This however leads to entire games of drudging games without barely using blitz abilities at all. As they simply aren’t worth using over the other weapon options of melee, ranged.
I sincerely hope that fatshark will in someway fix the broken balance of blitz abilities, melee, ranged so that psyker can once again have a varied playstyle like they once used too before the talent rework.
Like skip rat says, it’s pretty much just a worse Voidstrike that doesn’t get synergy with Disrupt Destiny.
And I have recently used it in games. It is viable on Auric Damnation, although that’s not saying much with the current state of the game. It is just incredibly, painfully sub par.
It is not. But when that seems to be the general consensus, than you need to look at it and find the underlying issues and fix or rework it.
Also, even if it was, that wouldn’t really mean much…
Considering, that the current “consensus” about the veteran class seems to be, that it is bad and that the scavenger nerf means that you now constantly run out of ammo.
That isn’t true either.
Half of this thread is a guy falsely claiming that smite and surge staff are the same.
Look at the many “psyker is bad” and “veteran is terrible” threads that exist on this forum.
There are many people who agree with those claims, but all of them are still wrong.
Also please explain to me, how something can be terrible and overpowered at the same time.
I don’t understand why you are on such a crusdae to defend the bland psyker tree. I liked Disrupt Destiny before it got the recent change. But now I like it a lot more after the changes. Don’t understand how bringing some more changes would be so horrible for you.
I don’t think I’ve really suggest any major changes to blitzes despite certain synergies being removed.
And they should. However for the point of this conversation I am talking about the current overall meta without any other changes. That’s a bad faith argument.
Even if accordong to you they are not “thought out,” perhaps there is a reason they want a change to it? And this is not just a problem with Blitzes, although that contributes to it. Psyker tree pretty desperately needs a soft rework considering how bland of a class it is, and how little options there are.
But yes I stand by all my opinions on blitzes, and saying just don’t play them is a bad argument.
Additionally the tons of valid points people have made in this thread that haven’t been disproven in the slightest.
I don’t intend to continue this comment chain. Not intending to be mean. I don’t think we’ll come to a consensus.
You want assail to be gutted by removing both the additional pen as well as the reduced cooldown node.
That is not the removal of certain synergies, but simply a massive nerf.
Your opinion, that you keep stating like an objective fact.
Most people are probably not playing damnation.
Most of those who do, are still terrible at the game.
Yet you want to nerf them even further. From what i have seen, in pretty much every way.
I believe I said earlier in this chan I would want them replaced with more interesting modifier nodes.
And responding to this because of this. You have either not seen or do not remember my actual full opinion on this subject. I would like an entire rebalance of the game. However that would also include enemies. I wouldn’t want to play games with the current spawn rates with nerfed characters (although there is an argument players are still too strong, although that revolves aroind certain mechanics like armor pen).
But like I said before, for the sake of Psyker blitzes and moreso their tree as a whole, I would like to see them changed in the current meta, not whatever my ideal is, to make the class more dynamic and interesting with more varied builds and playstyles.
No.
I have no idea, how someone could say this and be serious about it.
If you want to do those specific penances, yes you have to use these blitzes for about 5 matches each.
But there are enough penance points available, that you can skip a lot of the class penances and still get your 4500 points.
Can you show me an Auric Maelstrom mission that isn’t a premade, during a nurgle blessing and monstrosity modifier where this works as you suggest?
On the topic of cheats, I think Veteran has some wallhack cheat ability too. But then, it’s on a Cooldown, unless he can hit enough targets to reduce the cooldown to nothing. It’s kinda like Psykers how they can continue their ability, provided they have the peril to do so. Since Smite doesn’t have enough damage to adequately kill the mobs, they can’t benefit from the passive peril quell you get (which procs at a 10% chance on kill) to quell 10% of your peril. Granted, this can be mitigated by quell speed on weapons and talents, but to call it a cheat is a bit of a stretch given the limitations of what you can and can’t stunlock.
Agreed, that’d be akin to gutting the peripheral talents to the veteran that grant grenade generation. Or the Ogryn explosion radius talent for their grenades.
That depends on what the build is, just because the blitz is part of your build, doesn’t mean that spending points to amplify its effectiveness does not invalidate it as a selection. Veterans can passively restore grenades every 60s, get a chance for a grenade on elite kill and get grenades from ammo crates. Psykers do the same thing, but with more options. It’s true, that it’s unwise to use Brain Burst on smaller targets. Saving BB for larger targets with high health pools is advisable, and the most extreme way for efficiency to achieve this is by ignoring the passive 15% proc on attack (in my opinion) and instead just getting the talent that increases cast speed, and lowers peril generation. Coupling this with a double wall, you can get those benefits to stack, making brain burst a very strong tool when used in combination with a Purgatus staff that you use for all of the smaller targets. I think Assail pairs well with the Voidstrike staff if you get caught off balance, out of position or in a bad situation with resource management. It’s a great instaclear for smaller targets. I see the surge staff as a hybrid of CC and High Damage, not doing great at both, but I find it’s used best if you want to be putting out damage and CC at medium to low health targets so you’re not just spamming smite for the pure CC, which in effect is a different form of combat superiority. Although instead of damage as seen with Voidstrike, you excel at crowd control.
Purgatus, when paired with Warp Siphon only gets a 20% damage bonus to its 33 average damage. Which is like what… 6 extra damage? Sure, you get 36% peril reduction. It’s a nice thing to have but not really required when you already have a talent that increases your quell speed by 30%. It’s certainly a more utility-based choice, but not optimum for brain burst especially given how the shields you get don’t stop crushers from charging through it (or monstrosities) as though it were just a hologram. What’s your purgatus staff going to do against those things, level some very angry looking white clouds in their direction? Or, perhaps we can use a Deimos blade or a mk IV dueling blade and risk getting caught in a crusher blender which is far riskier than having +50% damage to brain rupture and +50% cast time reduction from empowered Psionics, and 75% cast time reduction from Kinetic Resonance along with the other 50% increased damage (which lasts for ten seconds, mind you; of which you can stack this buff twice for 150% cast time reduction and 100% increased damage for ten seconds) or you can use your barrier to keep your buff alive longer for a more marathon approach. It’s a very great setup to have which compliments something that really struggles against larger targets.