Couldn’t be arsed to fill out the whole bug report for something as minor as this, which also isn’t really a bug but rather an oversight.
As mentioned in the title, Zealots in the final part of Refinery Delta can quite easily end up having to leave the mission due to getting knocked off the platform by an explosive barrel and falling all the way to the very bottom of the map, which isnt that big of a problem as it should kill you, and would kill any other class.
Zealot however does not die if this happens due to “Until Death”, leaving you on 1 hp under the platform at the very bottom of the map, which is an area you can’t get out of and no enemies will spawn or attack you, nor can your team shoot you and kill you through friendly fire, effectively making it impossible to finish the mission (unless I’m missing something here)
I’ve got a rather shitty screenshot since I forgot to just screenshot my main screen and had to make a real dirty cropjob for the picture,