I play auric maelstrom every day if you must know. But I donât main any class, I play all four which gives me a broader perspective on things. Itâs why I know that your statements quoted here verbatim:
âSmite is by far the most powerful blitz in the entire game, and especially in the endgame meta.â
âThe real threat is never just one enemy, but dozens to a hundred of them all at once. Smite is the only thing in the game that addresses all that easily at the press of a buttonâ
Are incorrect.
Smite will stun a whole screen full of enemies and âbuy you time to assess the situationâ. You know whatâs better than stunning a whole screen full of enemies? Why, killing them dead of course!
Want to guess how many enemies you can kill with two frag grenades? Dozens, possibly hundreds, as many specials, groaners, poxwalkers, scab/dreg bruisers shooters gunners shotgunners zerkers as you can fit within the AoE, which is a lot. Veterans with the right perks have enough grenades to do this twice in a row, not counting enhanced blitz maelstroms that give them even more. In the time it takes the game to drum up another 100 enemies to send at us (more than 2 minutes) I will have regenerated a pair of grenades, so itâs effectively infinite killing power. Not even counting the grenades I will regenerate randomly from killing elites which is usually all of them as I bleed 30 shotgunners/gunners to death with a single double-click.
But wait you might say, what about maulers and crushers? You canât bleed those to death with frags right? Want to guess how many crushers and maulers a single veteran can kill in a row using krak grenades and an ammo crate that reloads grenades, plus a grenade regenerated per minute (if the engagement even lasts that long), plus the kraks you get back from killing elites left and right? Itâs a lot, itâs even more than enough damage for that veteran to kill several monsters in a row by themselves if necessary. Kraks are by far the meta blitz for any maelstrom with mini-monsters and smite doesnât even come close.
Hell smite itself isnât even the best way for psykers to deal with âa screen full of 100 enemiesâ. Donât get me started on wildfire builds, or have you seen the utter insanity you can get up to with a surge blessed void staff? Add on the blessing that refunds peril with headshots and the talent that vents peril on kill and you have essentially unlimited peril, unlimited void bolts. Why smite the crusher patrol to âbuy timeâ when you could just kill them outright? And just to dab on the enemies some more you could let your peril get to 100% and hit venting shriek, which does enough soulblaze damage to kill almost unlimited numbers of horde enemies and even hits things through solid walls because yâknow, thatâs totally balanced.
Tbh smite is something of a noob trap. It is most useful in desperate situations in order to buy time, but in any other circumstance it just runs up the clock. If youâre stunning enemies youâre not killing them. If we spend an extra 5-10 minutes per map because only 3/4 players are actively killing mobs we may have to fight several more horde events we could otherwise have avoided. Iâve experienced that dynamic many times, especially in maelstrom where people seem to think smite psykers are the safest way to farm the survival penance.