Powered weapons deactivate when getting hit

Ok, so there appear to have been many changes to this stuff from 1.4.
I started a new thread for visibility with some code snooping.

The TLDR is they forgot to set a keep_active_on_stun flag on the power weapons. In 1.5.0 they forgot to set it for ALL weapons, but they added it later for the weapons excluding power weapons.

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