Poll: Psyker's design

Really good players make anything look easy. We’ve all seen streamers solo Cata runs. I assume some of them can wreck Damnation here with a level 10 whatever, just because they’re that good. I’ve watched jsat and others do stuff that’s only possible because they never make a positioning mistake, and they execute the melee dance perfectly, all the time. How many people can do that?

“This streamer is awesome” has limited relevance to 90% of the game’s population. Class balance should not be based around the very best players.

2 Likes

Stopped reading here tbh.

Claiming others spread “nonsense”, because you can´t or are not willing to see the possibilities / how BB is obviously intended to be used by the devs, is actually nonsense yeah.
But hey… maybe you´re just one of those guys not being good at the game, meanwhile relying on broken stuff calling everything else useless etc…

It´s a coopgame.

BB scales on the important range targets. There is no need to bring close range elites even more in a disadvantage on a class that can outrange them by miles.

Psyker kills the backline without the need to ult and on the most maps on longer distances. Everything else would be kinda broken on a button with unlimited ressources and no cooldown but some heat.

The game is quite balanced around the majority, it´s more a thing that a bunch of stuff is broken and less stuff useless. Psyker is in a good spot and well balanced compared to the broken Vet or the braindead Zealot. Just about 2 feats need some tweaks, the rest find it´s place.
There is also no need to buff everything brainlessly. We´ve 5 difficulties and the majority shouldn´t be able to beat the last one without a bunch of efford and teamwork. Otherwise it clearly misses its purpose and we would need another 5 difficulties on top.

Games like these with different difficulties SHOULD be balanced around the top players. Maybe not top 0,1 but top 5%.

There, I agree. Give BB some scaling, and make Warp Charges last a bit longer. That’s all psyker needs. The class is fun to play, the staffs give you excellent role-flexibility, so just a few tiny tweaks left to do.

1 Like

lmao, clown

imo, as @Aetrion mentioned in several topics as ideas and possible reworks, Psyker could have been done WAY better.

Warp Charges being generated in other ways than kills and being “grenade charges” that exist until spent, the charges dissipating one at a time rather than the entire stack at once, more finely-tuned and better designed staffs with more usability, etc.

As it stands, Psyker has so much potential. However, it’s been wasted. Is it fun to play? To a degree, yes. But the fun wears out as difficulties get higher. Vet, while shoddily designed around mediocre talents, can still perform at Heresy and Damnation due to the ludicrous amount of options they come with in regards to weapons. Zealot, while undercooked and cookie-cuttered to try and emulate Saltzpyre’s alt subclass, is still plenty able to hone in on one target and rip it apart. Ogryn, while constantly feeling underwhelming, are great at CC during hordes and, using a shield, can mitigate incoming damage in a variety of situations. Psyker? It feels like it doesn’t have a place. And that upsets me greatly as a mage-type player.

Psyker has a place, it’s exclusively tied to either Voidstrike or Surge staff, and very occasionally to BB killing that pesky sniper in the back your Veteran can’t get LoS on for long enough

i.e. None of that is due to its feats tree, and there is, again, absolutely no good reason whatsoever you’d want to use anything else than a staff

If that’s still not clear, that means the Psyker’s tree is practically useless altogether in its current state, aside from :

  • Letting you chose between three underwhelming options to regen toughness from, 99.9% of your strength comes from your staff which is exclusive to the class
  • Having access to Kinetic Deflection which is arguably one of the best perks in the game granted you use a deflector Force Sword, and that weapon only, meaning also no good reason to use any other melee weapon whatsoever (that is, until Fatshark decides it gets nerfed)
1 Like

The more I play with Surge Staff, the less I like it. It looks cool, it has ok stagger, but in upper difficulties, it is utterly useless.
Too many enemies compared to its meagre 5-6 enemies CC’ed, it deals no damage at all, have you tried being alone with a Surge Staff ? You get overwhelmed so fast you’re just powerless.
This entire class should be super cool on paper, visually the surge staff is awesome ; in practice though, everything Psyker falls short.

4 Likes

I also think Surge staff is vastly overrated, but there are a few things to keep in mind

There’s one scenario where it excels, when you’re stuck in closed environment against like 2 Bulwarks, 1 Crusher and 3 Maulers
On Damnation if your team is stucked against that and you don’t have a Surge staff, good luck - not impossible, but easily a run ender

I still don’t think that alone warrants favoring Surge staff, but that’s technically a good reason to pick it
Plus they fixed the blow up bug on it so it’s more reliable

It’s terrible for anything else, especially horde control, but that’s where you should be using like Devil’s Claw as melee weapon… If using anything other than Force Sword didn’t plain suck because you don’t have any feats synergie otherwise

My opinion on the matter is that you should always carry 1 single target weapon and 1 crowd control weapon

And to that effect with Psyker, nothing beats Force Sword + Voidstaff, it’s not even close

Laspistol would be an amazing contender, it has ludicrous damage and crit rate against anything that’s not carapace armor and excellent mobility, unfortunately, again, that means you’re basically ignoring your entire feats tree and might as well play Veteran instead

I know people like to say Surge staff is great for stunlock, but point blank Voidstrike does exactly that, with supression, and a much larger area of effect

2 Likes

I do, it’s still bad.

Scenario (just happened) : Elevator opens, gunners and ragers outside. 2 snipers in the distance. 2 Crushers and a Reaper. Horde comes in. Ogryn rushes out. Zealot rushes out. They get gunned down.
Vet trying his best, gets downed.
In this scenario, I have to use the elevator walls to get cover from the gunners, surge to try to control the ragers, but it targets the poxwalkers. As soon as a rager gets in melee after a first ult, my devil’s claw is mostly useless. My only shot is to use the staff to CC them and hope to kill them. Get overwhelmed, die.

The thing is, this scenario went south because of the teammates rushing out - we couldn’t follow them. Psyker is so bad it is overly reliant on getting carried by teammates, as soon as I’m supposed to do something on my own, the entire kit of the class drags me down.

Ogryn could’ve held his ground with close range CC that deals Damage, torn down the group with a grenade launcher or the twin gun ; Zealot could’ve dealt with a rager and a horde in melee with a grenade… Vet power sword could’ve let me handle the melee part.

There is no melee option for Psyker that lets you clear mixed hordes reliably, meaning with both decent cleave, and stagger and/or damage.

2 Likes

Technicly Psycher shouldnt be a glass cannon by all definitions. W40K wise, psychers are from useless to one of most powerful beings, while force equipment can make even the pretty weak psychers incredible, like a psycher who can barely have weird dreams just having a force sword alowed himt o deflect bolts

Psycher for me should have a veriety of tools and talents to make him/her very powerful at any task, but with peril to manage. Right now with high level staffs, getting perill from 100% to 0% is faster than reloading plasmagun.

One talent tier to chose:

  1. After killing a target with brain burst, you can continue channeling to spread brain burst effect to 2 nearby to target enemies. The effect can continue the number of times you had warp charges on initial cast. Each continued charge is 25% faster. Chain effect prioritises enemies that suffered BB damage in the past 5 seconds. EG with 4 warp charges you can kill 31 enemies with a single cast, or target a single enemy for 3 BB in short succession. This will also make talent that increases max warp charges to 6 more useful.
  2. Each melee attack increases your perill by 3%. Each peril increases your melee penetration and ignoring mass by 1%. Effects doubled for Force weapons. Can cause headache.
  3. When attacked by melee, detonate force on psycher. Depending on warp charges, the effect will do no damage and only stagger nearby enemies, down to instantly killing poxwalkers and knocking down enemies in a large radius. This effect has a 30 second cooldown.

And a unique curio that increases BB damage, or soul blaze damage, reduce BB charge rate, or change BB into a different ability.

The poll is now closed.

Here are the results:

Or for those who prefer to view the bars:

Poll results

Almost 50% of those who voted dislike the design. “Heavily flawed” as it were.

Surge staff with Force Sword is the greatest because you can pretend BrainBurst doesn’t exist. Who cares about Warp Charges really ? We’ve got better things to do. Like kill 4 gunners at once from behind cover, or stunlock these armored Ogryns and then wreck them with the Force special attack.

Psyker is a perfectly well-designed class :melting_face: /s