Polarised playstyles – what's the solution?

=D

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Hahahaha, or that. Yes, quickplay is alway an option :smiley:

Just had a game where two people were spending a significant amount of time disagreeing with each other.
It’s rather grating.
Doubt any balance changes would stop that, though.

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That’s inevitable in every multiplayer game. Jerks, trolls and some really idiotic kids.

When you said prepare your cavities I thought… What has teeth got to do with it… Then I twigged…

Ahh you mean crevices!

Lol, look me up in game I’ll show you just how “useless” the short bow is in legendary. I don’t know of any weapons that aren’t viable In the right hands on any difficulty in the games current state.

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Far as I’m concerned, it should be absolute, complete, total nerf city for the stupidly strong careers. Give them some scraps (Pyro is a very barebones package rn), but make them overall less effective at just erasing everything. I’ll also disagree with OP and put Slayer into group 1, because I see loads of Slayers in my Legend games, and they clear the map better than any Waystalker ever could. Slayer is absolutely and totally insane, his ult should at least recharge slower or something… And obviously, you’ll also need minor buffs to underperforming careers.

Because it’s fairly clear right now that shartfart won’t be doing what really needs to be done, which is a rework of numerous careers (the only good thing about Handmaiden is her ult; Battle Wizard is a stillborn mutant monstrosity; Witch Hunter Captain is a waste of a great concept through trademark corpulentmegalodon execution; RV, Bardin’s ranged career, has less ranged weapons than IB) and a total revamp of all 15 talent trees from their very core (most of them may not even be there; and half of the ones that are, you only take because the others are even more pointless).

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Completely off topic. Just gonna put in a third vote here that SB is actually pretty damn good on legend. I think it’s just a bit more difficult/different to play.

oi, you can’t just say that here without telling us the full story!

tell us what they were arguing about, so we can argue about it too!

i think it’s difficult for people to grasp because most ranged weapons are used for armor killing, but the swiftbow is the opposite, used for mass killing unarmoured targets.

I don’t agree with OP’s basic premise at all. There’s no inherent conflict between waystalker/pyro/bounty hunter and stuff like slayer/foot knight/handmaiden/zealot. There are a few noticeably weak careers (cough witch hunter captain cough ranger veteran), but even then, I’ve been hard carried by a good ranger veteran in legend.

Beyond that, my favorite games tend to have mixed comps. Something like pyro/zealot/slayer/my handmaiden. The melees make space for the ranged character and provide some survivability when things go south, and the ranged character can dish out enough damage to keep the melees from getting overwhelmed. A waystalker/bounty hunter/pyro/huntsman team would be far worse, in my opinion, because it has very little ability to recover from a bad situation. If they keep on top of things well enough, they’ll shred their way through the map, but a few mistakes or a bad combination of specials/elites/hordes/boss will ruin their day, while the mixed team has more of a chance to survive.

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The problem that’s largely referred to is the fact that when the two types of players mix, it ends up being a pretty unpleasant experience. The powergamers use builds that basically remove fun from the game, and the not-powergamers dare use something that itn’t 150% meta.

The former’s more fixable than the latter.

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