Do people generally agree with this? I feel like purgatus is a lot stronger over the course of a full game than the flamer. Flamer needs a lot of ammo, purgatus doesn’t. I’ve seen a lot of people talking about purgatus being OP lately, but no one talking about flamer being OP. Maybe I’m just not in the loop.
I don’t think melee builds aren’t viable, but I think they’re getting overshadowed and less fun to play if they can’t project power in other ways. Basically they’re getting power-crept. And honestly yes, abundant CC is a pretty good example of something that Ogryn, Arbites, and Psyker have inherent access to that Zealot does not. It’s something else that they have to offer to a team. Another good example here is grenades - how impactful is the odd stunstorm or immolation grenade compared to regenerating Kraks or shock mines? Boom bringer or chem grenades? I don’t think stunstorms in particular are useless, but there is a real disparity in blitzes here, especially because grenades are a shared resource. I don’t want to be relegated to only throwing knives all the time.
Zealot does have a lot of TDR/DR in his talent tree that make him very survivable, so he feels strong in that sense. But it feels like he has less to do during games because he can’t project much power in other ways besides melee dps. Other classes are able to do that and more.
This overall situation is probably worse with slower weapons, which also happen to be my favorite zealot weapons to use.
I’ve never used the uptime mod. But I can really tell that I need to work harder to keep up my buffs playing as zealot compared to, say, arbites. Maybe his very short duration buffs, like good balance, need a little longer duration.
I never said this. When I play aurics I’m usually carrying pubs that aren’t ready for that difficulty. I’m simply pointing out a disparity in balance and versatility between classes.
I fully agree with you here, power creep is the main issue. In a perfect world, there would be sweeping nerfs to us and to enemies. But realistically, I don’t think this will happen. If there are nerfs, they will be minor at best. I don’t think you necessarily need to power-creep the zealot to make him feel better to play or to make him fit in better with a team, though.