I’ll give that a shot with marksman and weight of fire blessing.
The right side of the tree works for me because I can drop aggro, and I need to melee often enough that I get Ranged Specialist with reloading shots on melee kills. The -90 aggro on infiltrate is great for 10s of quick sniping. Infiltrate allows me to easily res allies and reposition which is the closest I get to a marksman play style.
I didn’t really want to go the route of a charge time blessing. The problem I have is that it’s now just another “run around, dodge, headshot spam” weapon. If that’s how it plays, if rather just use revolver.
I haven’t yet tried it in Havoc, and I haven’t found a Havoc game since my steam friends are not online.
Ultimately, I think I just want a Darktide mode with stronger enemies, as opposed to constant spam. Less modifiers too. Lights out and haze are annoying when I drop into quick play with a long range weapon.
In VT2 the sniper role was based on breakpoints and positioning, but in Darktide the ranged enemies and enemy spam make it so you just dodge a lot while holding a ranged weapon and taking mostly medium to short range quick shots.
What I envision for a true Marksman play style would be like Huntsman from VT2. That just doesn’t translate to Darktide due to there being so many ranged enemies. You don’t really think about ranged special/elite breakpoints or feel it out like you do with the Longbow charge in VT2. It’s just a lot more arcadey.
