I don’t think people expect an experience in sports or a job based on physicality, but because those are professions in which people pay you to meet expectations and require certain qualities out of people in the first place, while this is a videogame, and this type of tryhard nonsense is expected on havoc, not the baby damnation difficulty.
“Courtesy” is big issue in Quickplay.
Quickplay has a “me first” mentality but it should be team based games rely on tactical sharing based on class, builds and roles. i.e. always keep heavy bolter guy topped up for easy monstrosity. But in return his responsibility to use reasonably to conserve ammo for situation that requires it.
If everyone was to play “me first, stuff everyone else”. It creates situation everyone does it. That’s not a positive environment. This isn’t a PvP resources game, but quickplay is exactly that now.
Which of course easy solutions for this. Fixed allocation one tap of health/ammo refill stations per player.
If you play exclusively Havoc won’t happen as pre-made have mutual understanding. Jump into Maelstrom, Auric or even Damnation with randoms. Observe the behaviour. There is no real penalty for people to jump in, fool around causing sabotage and leave to re-match make at other’s expense.
Honestly, I play far more tide games than is healthy and this just seems like a non-issue to me. Yeah, I’ve had bad teams before in tough missions/havocs. Occasionally, for whatever reason, I under-perform, too. It’s not that big a deal. It’s a game. I don’t even know if the game tracks your win/losses.
to my knowledge it doesn’t but getting around 5-10 games recorded on a good day its not hard to keep a personal track.
usually there’s that 1 or 2 odd matches out and the rest was smooth sailing
If fatshark thinks a scoreboard would make people chase points, they could make the scoreboard off by default and you have to enable it, thus stating that you’re interested in gauging your results.
Scoreboard has a hotkey for history of the games in its options, F4 or something I don’t remember.
I suppose that you’re the exception? ![]()
I have the unique experience of having completed every vt2 map on dwons and dwons+, completed c3dwons duos, completed auric histg and 1–2 maelstrom solos on every map. I may not be the best player I personally know or am aware of, I am significantly better than the average auric pub player on sheer map knowledge alone, let alone actual experience and skill.
Yeah, he is. I would consider myself to be quite good at the game in comparison to the playerbase as a whole, but he is the best I have ever seen.
He is surely…
But that’s not the topic if you look at the first post.
I am behind him when he says this:
or here
What Fatshark implemented, and was asked by players like the OP, is the worst annoying system we could get.
And the OP would want something worse…
But I don’t think that your skill level should be taken into consideration in such topic.
what the OP wants is more annoyance for all of us… and perso, I don’t want it.
Is it really worse to let someone just play damnation if they want to play damnation? It’s not like you’re put in the same queue as a level 30, lower level players are placed in lobbies with players near their level unless they’re already in a group with a high level player, in which case it’d just be the same system we have now.
The current system is based on new characters. Really should be on account level. i.e. If completely new to Darktide rather than completely new to the class.
Not that it matters because next to zero introduction to melee mechanics and also it only gates for half a day T1 To Auric. Not even a day anyway, maybe around 4-5 hours.
So might as well remove that system. Better to replace with short in game scenarios to teach game mechanics like melee to pass first.
When Darktide first released. I got my Vet to level 30 in 2 evening sessions. Play T5, still had zero clue about melee mechanics by then. But having to look at YouTube, spectate or seek other sources - Would of been nicer to integrate more hands on tutorial.
I’m looking forward to the hive scum class release. People will be knife speedrunning through uprising, malice and heresy and nobody will enjoy it. But at least they’re not populating Aurics among the rest of the good players who just want the new class at 30 asap. That’d be horrible!
There is a going to be huge surprise.
Think about it Arbites/Ogryn players who overly relied on high toughess regain.
They’re in a for a shock when they realise Hive is going to require Zealot type play of mobility and evasion, much higher melee mechanics involvement and probably much less toughness regain compared to Arbite/Ogryn of what they’re used to.
It won’t be a easy tanky class. But everyone is still going to run in due to content drought.
Unless of course FS over tunes it day one
I don’t think anyone’s going to be negatively surprised by how the class will probably have dueling sword mobility built in. I get your idea but that’s not exactly something that makes the game harder. The more mobility, the easier. Plus it will almost definitely be overtuned
They apparently made some major talent tweaks to the playtest build just recently so perhaps the class will be ethical on release.
So much for that. They get the ogryn toughness restore talent, but better, with lightnign fast weapons. You were right, that is actually kind of a surprise. Lmao
Probably better to have it on by default, with the option to turn it off so newer players don’t have difficulty finding their feedback.
whether they’re able to “utilize” said feedback is up for debate though ![]()
they can always leave when they don’t like it ![]()
