Talents
Markus Kruber
Foot Knight
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Have at Thee! - (Reworked)
Staggering an elite enemy grants Kruber and his allies 100% increased cooldown regeneration rate for 0.5 seconds. -
Taal’s Champion - (Reworked)
Kruber takes 50% of the damage the closest ally takes instead of them. This damage can be blocked. Effect dissipates if Kruber falls below 10% health. Removes passive aura. -
It’s Hero Time - (Reworked)
Resets the cooldown of Charge when an ally is incapacitated. -
Trample - (Reworked)
Doubles the width of Krubers charge and allows him to charge through great foes.
Bardin Goreksson
Ranger Veteran
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Share and Share Alike - (Reworked)
Killing a special has a 50% chance to drop an Ale that increases attack speed by 3% and movement speed by 4% for 300 seconds. -
Exuberance - (Modified)
Bardin takes 30% less damage from the back. Headshots reduce damage taken by 30% for 5 seconds -
Ranger’s Ambush - (Reworked)
Allies inside of Bardin’s smoke gains 8% increased attack speed. -
Ranger’s Parting Gift - (Reworked)
Allies inside of Bardin’s smoke regenerate 8 temporary health every second
Ironbreaker
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Drakki Wrath - (Reworked)
Increases drake fire damage up to 120% and reduces attack speed down to -50% depending on overcharge. -
Crushing Counter-Blow - (Reworked)
Blocking an attack grants Bardin and his allies 2% power for 6 seconds. Stacks 5 times. -
Ironbreaker’s Resolve - (Reworked)
Periodically generates stacks of rising anger every 7 seconds while Gromril is active up to a max of 5. When Gromril is removed Bardin gains 10% attack speed per stack of rising anger. -
Tunnel Fighter - (Reworked)
Each time Gromril is removed, decrease the recharge time of Gromril by 0.5 seconds, down to a minimum of 5 seconds.
Kerillian
Handmaiden
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Asrai Grace - (Reworked)
Blocking an attack makes Kerillians’ next two attacks 30% faster and deals 10% more damage. -
Shadow Step - (Reworked)
Dodging while blocking increases dodge range by 20%. Dodging while not blocking increases damage by 10% for 1 second. -
Bladedancer - (Reworked)
After dashing Kerillian can instantly revive allies. If she does they gain more health back and 50% critical strike chance for 8 seconds. -
Power from Pain - (Reworked)
Dashing through an enemy grants Kerillian 100% increased cleave power for 10 seconds.
Victor Saltzpyre
Bounty Hunter
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Necessary Means - (Reworked)
Upon firing his last shot Victor gains 15% attack speed and 15% power for 10 seconds. -
Inspired Shot - (Reworked)
Melee strikes makes up to the next 6 ranged shots deal 15% more damage. Ranged hits makes up to the next 6 melee strikes deal 15% more damage. -
Hunter’s Pursuit - (Modified)
Ranged critical hits grant Victor and his allies 20% increased movement speed for 10 seconds. -
Duty’s Gift - (Reworked)
Melee kills reload Victors ranged weapon. -
Just Reward - (Reworked)
Each 30 seconds Victor generates a target on an enemy. Killing the target grants Victor permanently 10% faster cooldown generation. -
Buckshot - (Modified)
Added shield penetration to the blast. Added effect: Each kill with the blast increases the amount of pellets of the next blast by 1 up to a max of 20.
Sienna Fuegonasus
Unchained
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Searing Grasp - (Modified)
Increased duration of DoT effect to 4 seconds. Heavy attacks increase the push angle of the next push by 80%. -
Chain Reaction - (Modified)
Increased chance of explosion to 40% -
Numb to Pain - (Modified)
Added effect: Venting decreases the amount of overcharge generated by Blood Magic by 16%. Stacks up to 3 times. -
Burning Dregs - (Reworked)
Overcharging makes Sienna start rapidly exchanging 3% of her health to 10% cooldown. -
Flame Wave - (Reworked)
Massively increase the stagger power of Living Bomb. -
Fuel fo the Fire - (Reworked)
Living Bomb grants Sienna a scorching aura that ignites nearby enemies.