| Tier 1 |
Soul Quench |
Reckless Rampage |
Burn-Bloom |
|
Staggering an enemy with a melee attack grants temporary health. Health gained is based on the strength of the stagger. |
Striking multiple enemies in one swing grants temporary health based on the number of targets hit. Max 5 enemies. |
Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds. |
| Tier 2 |
Frenzied Flame |
Searing Grasp |
Chain Reaction |
|
Increases attack speed by 15% while at or above high Overcharge. |
Push attacks ignite enemies with a light damage over time effect. |
Burning enemies have a small chance to explode on death. |
| Tier 3 |
Bulwark |
Mainstay |
Enhanced Power |
|
Enemies that you stagger take 10% more damage from melee attacks for 5 seconds.\n\nDeal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 40% against enemies afflicted by more than one stagger effect. |
Deal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 60% against enemies afflicted by more than one stagger effect. |
Increases total Power Level by 7%. This is calculated before other buffs are applied. |
| Tier 4 |
Dissipate |
Conduit |
Numb to Pain |
|
Block cost is reduced by 50% when Overcharged and blocking attacks vent Overcharge. |
Increases rate of venting overcharge by 30% and reduces damage taken from venting by 50%. |
Reduces damage taken by 5% for 15 seconds after taking damage from venting Overcharge. Stacks up to 3 times. |
| Tier 5 |
Enfeebling Flames |
Burning Dregs |
Natural Talent |
|
Burning enemies deal 30% less damage. |
Dropping below 50% health vents all Overcharge. Can only trigger every 60 seconds. |
Reduces overcharge generated by 10%. |
| Tier 6 |
Flame Wave |
Fuel for the Fire |
Bomb Balm |
|
Increases the radius of Living Bomb explosion by 50%. |
Each enemy hit by Living Bomb increases power by 5% for 10 seconds. Stacks up to 5 times. |
Living Bomb restores 30 temporary health to allies. |