Unchained | |||
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Tier 1 | Soul Quench | Reckless Rampage | Burn-Bloom |
Staggering an enemy with a melee attack grants temporary health. Health gained is based on the strength of the stagger. | Striking multiple enemies in one swing grants temporary health based on the number of targets hit. Max 5 enemies. | Healing yourself with a First Aid Kit or a Healing Draught also heals your nearby allies for 20% of their maximum health. Removes any wounds. | |
Tier 2 | Frenzied Flame | Searing Grasp | Chain Reaction |
Increases attack speed by 15% while at or above high Overcharge. | Push attacks ignite enemies with a light damage over time effect. | Burning enemies have a small chance to explode on death. | |
Tier 3 | Bulwark | Mainstay | Enhanced Power |
Enemies that you stagger take 10% more damage from melee attacks for 5 seconds.\n\nDeal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 40% against enemies afflicted by more than one stagger effect. | Deal 20% more damage to staggered enemies. Each hit against a staggered enemy adds another count of stagger. Bonus damage is increased to 60% against enemies afflicted by more than one stagger effect. | Increases total Power Level by 7%. This is calculated before other buffs are applied. | |
Tier 4 | Dissipate | Conduit | Numb to Pain |
Block cost is reduced by 50% when Overcharged and blocking attacks vent Overcharge. | Increases rate of venting overcharge by 30% and reduces damage taken from venting by 50%. | Reduces damage taken by 5% for 15 seconds after taking damage from venting Overcharge. Stacks up to 3 times. | |
Tier 5 | Enfeebling Flames | Burning Dregs | Natural Talent |
Burning enemies deal 30% less damage. | Dropping below 50% health vents all Overcharge. Can only trigger every 60 seconds. | Reduces overcharge generated by 10%. | |
Tier 6 | Flame Wave | Fuel for the Fire | Bomb Balm |
Increases the radius of Living Bomb explosion by 50%. | Each enemy hit by Living Bomb increases power by 5% for 10 seconds. Stacks up to 5 times. | Living Bomb restores 30 temporary health to allies. |
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