I believe the 40% is right (it was last update notes iirc?).
The current T4 Can Opener poke applies 8 stacks, requiring 2 pokes for max 16.
I think it’s 16 x 2.5% like the vet talents. I think description is the old one stating 8 x5% (old stack).
So the updated will put it back to where it was, max stacks in 1 poke.
Too lazy to look it up in the LUA right meow, I could be wrong.
P.S. Looks correct, the weapon debuffs are max16 stacks of 2.5% each (as per LUA).
Oh I see, I thought it was 5% per stack rather than 2.5% Thanks that clears up my confusion
when can Revolver get a faster reloading? Can Mats Andersson himself use it in Damnation?
The slab shield doesn’t have a strikedown attack in its light or heavy combos currently. Does this mean we’re getting a new move set for the shield?
Why nerf the headhunter? This weapon does too little damage when it fails to hit the head, especially the MK7, which has an unbearable recoil force. Nerf the damage will make it difficult for it to withstand high pressure and quickly kill specialist enemies.
Look at the speed load changes. If you want the reload speed that bad on non Vet classes consider bringing it. It’s a very large amount of reload speed
It’s pretty damn meta at the moment. Fun fact, a Vraks is currently the highest boss DPS Psyker can get.
Mk 7 is also getting a really big base damage boost, meaning you don’t need to spam it as fast, hence less recoil. Seems like a good trade for some finesse loss to me.
After the previous patch I was looking forward to testing the buffed Speedload blessing. Well, I guess it’s a good thing it takes weeks to find a decent Revolver from any of the vendors, because I would have otherwise wasted plasteel on a Blessing that got nerfed in this patch.
FatShark: “We want players to have freedom.”
Also FatShark: “Lock player freedom to artificially inflate game time.”
The cognitive dissonance is palpable.
@FatsharkCatfish The locks are so asinine. New XBox players are already complaining on Reddit after reaching lvl 30. You’re going to lose their business just as you lost customers on PC.
TIL +50% reload speed is unusably bad. MFW this community can be asinine.
You are just such a n**b as Mats Andersson, use it in damnation plz. People of normal inteligence will never use fast load to make such a fast useless junk gun(3 or 4 shots for a specialist and with 5 ammunition capacity). But I can tell you compassionately, with 25% madman and 80% Rending, it can seckill most specialist in damnation by crit in current version.
Even in vermintide2 we got a melee-kill-reload in talent. You are just a slave of DT’s n**b designers lol.
The last time I touched a difficulty beneath Damnation was helping a mate level a while back, but go off, queen.
I guess that’s why I see it in Damnation all the time, because it’s so bad.
Also I just suggested a blessing that helps with the problem you’re apparently having, that is truly a capital G Gamer level response. Is “madman” meant to be “maniac”? I’m sorry since you’re so pro I’d just assume you know the actual name of things
yeah, I can’t wait to see you use a fast load revoler in greater level, plz upload your video. Better using a scorebord damage mod.
English is not my first language, you are right it’s maniac, my bad.
crafting lock removal surprise pleaseeeee
TAKE MY DIAMANTINE
Honestly fair enough, mean of me to target that, your response was just so aggressive I felt like making fun a bit. Apologies though, that was not cool.
I do plan to try it, you know, when the patch with these changes actually releases, and I do use scoreboard mod because the lack of metrics in the base game is lame. To be clear though I am not invested enough in a revolver argument to go to that much effort proving a point. If all you were trying to say is that there are blessings that are too valuable to give up for speedload, that’d be fair, there was just no need to be that aggressive about it. I do think revolver is genuinely a good Zealot weapon, probably less so for Vet.
you mean, you even haven’t got a revoler and you ‘think’ it could have the slot for quick reload? Congratulations, you can be DT’s designer.
You realise I was talking about speedload AFTER the changes in this patch right? 10% per stack up to +50% reload speed? I said as much in the original post you responded to.
My intention was to try the Speedload blessing on the Zealot revolver, not the Veteran who obviously has better options available.
The point I made was vendors have terrible gear. It takes weeks to find anything decent that is worth spending the plasteel to upgrade. In the time it took me to find a suitable replacement, the Speedload blessing was changed.
If weapon locks didn’t exist, I could have easily tested Speedload on my current revolver without having to depend on a ridiculous RNG system to provide a new one with similar stats.
Sure, I don’t think anyone disagrees more flexibility in customising gear would be extremely welcome. My point was more that this is still vastly better than the pre patch 13 speedload, giving a value up to +50% which is as strong as both Vet reload talents combined. So I don’t think it’s suddenly not worth trying.
The ammo economy from the 25% talent is just too much on its own, let alone with veterans around. The Ripper has some of the most insane total damage vs reserves of any weapon even with this nerf. It is still way good.
Kickback could have used a bit of draw time buff, especially if you still need to aim to max single target damage.
Fair enough, I keep forgetting about that 25% lugger talent, I just assumed everyone took it on the Rumblugger.
It’s nuts, some matches I feel like I have to sacrifice a teammate to Nurgle for more ammo, and others I’m tripping over pouches. The amount of small and even large pouches vanishing into a revolver or fire shotty zealot’s mouth missing 1-3 rounds while the rest of the team is at 50% is troubling, especially when I’m on Rumblugger, it has perhaps made me paranoid.
Then there are the psyker heavy matches and I feel compelled to triple-dip when going past a point of no return on the map.
Have you tried checking with scoreboard on ammo wasted?