Might have been blind when I looked for this in the patch notes but this crash seems to be fixed (it is not class-specific)
Why arenât bots counted as players when completing certain Sites of Interest? Itâs not my fault if no one joins the game.
No mention of a fix for the bug giving back all 3 charges of your mines or mortar grenade if picked up from the ground ?
If a player dies or disconnect, it gives essentially infinite items by picking up his items, using only 1 or 2, picking up again, using only some, etc. Infinite loop.
And data harvester cannister fixed for the penance, but what about extracting with cannister in hand ? It did not count at all even for yourself in 1.11.1
^ Someone confirmed itâs been fixed.
And some âstratagemâ are very underwhelming. The bombing line valkyrie or the aoe bomb valkyrie, only 1 time use
, kinda weak compared to 3 mines, 3 mortars, or whole zone duration (up to 15 or 30min) constant support fire valkyrie
Quoting myself; after playing a game, it seems like it does work now, counting both the ones you bring yourself, as well as the ones carried by your teammates!
Hello, everyone! Some notes were missed from the original patch notes. Post was amended now, but mentioning them in this comment for clarity:
General fixes
- Fixed the issue related to AMDâs FSR 3.1 frame generation.
- Blocked access to Expeditions Quickplay matchmaking when players are in a private party.
- Fix for crash when opening the inventory when player has used mods to save loadout data using icons that are not considered valid
- Tweaked voice effect for all cloth headgear to better match the material.
- The Play Expeditions event is no longer only 0 days long, but will show the correct end time, which is March 31st.
Cosmetic Fixes
- Vostroyan Chain Hood with Psykana Collar - Fixed black texture spot in the back.
Does it try to fix issues with AMD cards regarding when you load a mission (any mode) or open an inventory? It made the game pretty much unplayable on my end, no hyperbole, I straight up canât play the new update past a few interactions in the mourningstar.
Might not indicate anything but the functions in the game code handling the player companion (eg mastiff) got changed. Instead of referring to a companion it is now companions plural. They also manage how many active companions you have now. Change was made in the original expeditions content drop.
Its really hard to be hyped at all for more DLCs when the rest of the game gets nothing. Last 2 weapon packs werenât even for every class, vet had to get a catchup weapon somehowâŚbut like clockwork hereâs more DLC.
Last weapon for Ogryn: December 2024
âTransonicâ? These arenât those Necron-tech blades are they? Iâm drawing a blankâŚ
https://wh40k.lexicanum.com/wiki/Sicarian_Ruststalker
Admech vibroblades
Canât believe Iâve never heard of these⌠I must be getting rusty with my lore ![]()
No, but⌠I donât exactly see them adding a âPower Sword P3â, which was featured in the same leak, to an Admech Class.
The âPâ in the code signifies a separate Weapon Family. Power Falchion was leaked as âPower Sword P2â and Power Sword was âPower Sword P1â from at least around that point onwards.
I donât see it being a new Veteran Weapon either, though⌠thereâs no point in giving them ANOTHER Power Sword. Maybe Zealotâs finally getting their Crusader Power Sword and possibly also a Ministorum Storm/Suppression Shield to complement it?
Thereâs also âPower Maul P3â, P1 and P2 must be Ogrynâs One-Handed Power Maul and Arbitrator/Zealotâs Two-Handed Power Maul (âCrusherâ) but there are only really four likely candidates for a Power Maul P3:
-
Arc Maul, Admech-exclusive, kind of sits between a Shock Maul and a Power Maul, if I remember correctly.

-
Dominator Maul, One-Handed Human-sized Power Maul thatâd probably be restricted to Arbitrator and maybe Zealot.
- Two-Handed Ogryn Power Maul, literally just Crusher but for Ogryn instead of Arbitrator and Zealot.
(I couldnât find any images of an Ogryn wielding one thus far, so have this image of Arbitrator/Zealot Crusher as a placeholder.)
- Ogryn Power Maul and Brute Shield, a new Ogryn Shield Weapon thatâs more aligned with Arbitratorâs Shock Maul and Suppression Shield compared to Ogrynâs existing Battle Maul and Slab Shield.
Kez⌠you know what must be doneâŚ.
I vaguely remember them saying that the shield + combo weapon system released with Arbites was the first of new upcoming combo weapons. Maybe a sword and shield type thing to follow? Just speculating.
And I donât know, Iâd still like to see it added to Vet, even if for no other reason than the Falchion was a bit of a misfire at launch and the ânew vet weapon when?â meme still lingers around for a reason.
Not the best of rationale, I freely admit. Just thinking out loud.
Eh, I dunno. I could maybe see them adding it to Veteran without the Shield, but⌠what would it do for them that Power Sword or Power Falchion doesnât?
The only real avenue for Veteran to get Shield Weapons in ANY capacity is for Grendyl to authorise them to be equipped with Navis Imperialis gear on top of Astra Militarum gear. I mean, thatâs entirely possible, itâs just a matter of whether itâs allowed or not and whether or not Fatshark and/or GW want that to even be part of Veteranâs theme.
The only âAstra Militarumâ units that use Shield Weapons in an official capacity are Traitoris Militarum, as in Traitor Guardsmen, if I remember correctly.
@Yuma310 @Gideon404 Just edited a couple more things into that previous Post that I forgot to add before, sorry.
ogryn jumps fixed as well? ![]()







