Not fond of Pox Hound changes

Im not sure how exactly the Pox Hound hit box was tweaked with the last update but I’ve found what used to be a consistent means of mitigating them is random at best now.

My original go to was attacking them mid air to prevent their leap, now however after the changes connecting with their hitbox no longer always knocks them out of their animation and instead continues to along with the follow up knock down. It feels like a smaller hit box and inconsistent, while I am able to “push them” easier after the change being able to knock them out of the air with an attack seems random and inconsistent at best.

Usually I prefer to use a chain weapon because I can rev prior to the attack and it will secure the kill on the hound, now this is no longer something I can consistently rely upon.

Prior to the change it was maybe 1/20 hounds that would follow through on actually being a threat to me, regardless of the character im playing on now it seems like every other hound can knock me down regardless of if I hit it in the air or not.

Please fix the inconsistency of the hitbox for the pox hound, revert it to how it was or tweak it in some fashion I cant deal with the randomness of it in its current state. In the last few games Ive played I’ve heard voiced similar concerns since the change.

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Pox hounds have always been my number 1 pet peeve since the beginning. I can’t figure out if it’s the server latency or just the hit box on them, but it’s always random trying to shove them or dodge to the left or right. They’ll either ignore me or suck me back in like vacuum mid pounce. Extremely annoying mob. The sound queues don’t always go off, but I haven’t played as much since the changed can’t confirm it’s not better.

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