Non-Ogryn Auspex interrogator sequence interruptable by melee attacks

Issue Description:
Given the mechanic that enemy melee attacks aren’t supposed to interrupt the data interrogator sequence, non-Ogryn characters are still susceptible to mini-game interrupt from enemy melee attacks.

Steps to Reproduce:

  1. Play a non-Ogryn character
  2. Attempt Auspex interrogator drill
  3. Get hit by enemy melee attack

Mission Name (If Applicable):
Chasm Station (presumably all missions with data interrogator drills)

Platform:
Steam

Player ID:
[Steam ID/Steam Profile URL/GamerTag]

Approx. Time of Issue & Timezone:
[MM/DD/YYYY, 00:00AM/PM] [TIMEZONE]

Reproduction Rate:
Constant

Upload Supporting Evidence:

Upload Console Log:

  1. Press the Windows key + R
  2. Enter %appdata% within the search input and select ‘OK’
  3. Navigate to AppData\Roaming\Fatshark\Darktide\console_logs
  4. Locate the console log that corresponds with the session in which the issue occurred, by looking at the timestamps in the log names
  5. Upload here

Upload darktide_launcher.log:

  1. Press the Windows key + R
  2. Enter %appdata% within the search input and select ‘OK’
  3. Navigate to AppData\Roaming\Fatshark\Darktide
  4. Locate the darktide_launcher.log in this directory
  5. Upload here

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