Cultists really need more enemies, they literally got less variety, they got no scab maulers analogue, no crusher analogue, no bulwark analogues, it leads to seedings with dregs, when most enemies are gunners and ragers.
I am not too much versed in lore, but my meager knowledge tells me, that at the point when they got burgles, chaos spawns, demonhosts, it is time to bring in plaguebearers, nurglings and other stuff.
About chaos space marines being too strong, i mean, we have bolters, insane(literally and figuratively) psykers, plasma, high penetration shotgun, power swords, krak grenades, ogryns and their aresenal, one of our veterans come from dead world that was constantly in war against chaos forces, others, judjing by their talks, fought xenos, who can 1v1 CSM, all of that is enough to wipe floor with CSM so you donât even need stuff like weakened CSM, because against our inquistion reject-agents, they are already dead meat walking.
Only problem with this is that, we can only get nurgle space marines and they are extra beefy, regerate more than usual ones, damage that would put down their brothers from other legions would not be enough for them.
For a faction (Nurgle) who specializes in mutations⌠the enemies in Darktide are very stagnate.
I suffer not to bring up Helldivers 2 and the Terminids again but they are constantly mutating for a live service game..
Also, I do not count the enemies glowing different shades as a mutation, I want to see extra limbs, heads, tentacles. Enemies stuck to walls.
In L4D Iâm pretty sure they had zombies bent over puking for no reason, I dont think Ive seen anything throw up in Darktide except the Beast of Nurgle. I know FS likes to add layers to the game while the fan base cries from how long its taking the onion to be cut so add it to the to-do list.
A step in the right direction, to me, was the personality of the Inferno event. Enemies torching the surfaces of everything. Walking around with a purpose. Although, admonition soldiers doing this kind of strictly contradicts Nurlges growth but I know it was more for show. Stuff like this is what I would like to see from enemies.
There is a character named Magos Biologis Kharib on the Morning star ( HL-16-11-315 Hab (Dreyko) Phage Tree mission) that is doing experiments to people on the ship under Brahmsâs direction. The Morningstar is slowly bleeding to death and loosing power because of it, and surprise, surprise Brahms is not happy about her ship slowly dying.
I think there have been some good points made by people in this thread about how CSM would signify a major step up in the scale of this, which would also rule out the Plague Drone.
But what about the others? Weâve got Beasts of Nurgle already, and we know Admonition was doing some kind of horrible ritual - binding daemons to hosts regularly, and summonin daemons to infest places on Atoma. Are Plaguebearers and Nurglings really a step up from that?
I mean, I think it makes sense from a story perspective, but from the scale of what Admonition is doing I donât think itâs a huge step.
This is just my opinion, but Fatshark should work on an expansion just adding a handful of carefully-crafted new enemies like this. Not reinventing the wheel with a new faction (because you know theyâd have to make new basic enemies, horde enemies, and so on - and theyâd want to differentiate them, but theyâve already got these just fine; we saw with the Beastmen that their attemps to make the chaff unique was controverial), but just making new things that add to the existing and shake things up.
They could make an event of it; over a few weeks test the water and release one at a time, check player response, tweak as needed.
Also flyers would be a very interesting addition to the game, I tend to find them quite annoying but at the same time that makes them more satisfying to grind into a mushy pulp!