personally i still REALLLLY wanna see full ammo backpack loaded lasgun/normal gun lmgs like the ones the gunners use and alongside it, i wanna get a heavy krieger set clad in plasteel armor that especially with the lmgs would make them look like the soldiers from the anime jin roh like this Redirect Notice
like legit i could see it being awesome as both would be vet exclusives since vets are meant to be the heavily gun based class and opposite of zealot on that front like how only the zealot gets da BIG power sword with these lmgs would be infinite ammo BUT have overheat mechanics with the gun maybe being more stable but the drawback its it overheats quicker while the lasgun can keep going but the giant ass amount of energy charge it has means overheating could pop you like with the plasma gun or psykers peril meaning they both have their pros and cons…
if new weapons and a skin is major now then FS have an easy job appeasing its playerbase
dude im just saying i want those to be a part if it my guy XD
Yeah please do more number farting and dumping game systems 2 years after launch. The game definitely needs more Havoc fudging and and not ‘more game’.
what does that even mean marxist? like your grammar is somehow worse than mine and im mildly dyslexic with adhd my guy and i hate writing…
ye i probably shouldn’t have liked his post, hes so full of presumptions and assumptions that he is hardly understandable
maybe he just want us to ask him what he is on about
seeing new weapons always cool, cause it enhances variety with more playstyles
in vt2 been a while there are no new weapons, so it can get a bit boring after a while
so new weapons it is actually gold for many
didn’t said its bad, but should be regular not major, it should be a given, they shouldn’t be requested from the players incessantly
new weapons AND classes are supposed to be ‘‘the cookies’’ in all the other games i’m playing
yea should be regular basis but with this company sadly after every 1 eon, or every quarter like they said for classes
they released the new sienna necromancer class on vt2 so futher away that i’ve uninstalled that game by then, and VT2 was one of my major games, before darktide
god forbid they add a whole new character on DT, (because that would be the proper thing to do for the setting)
now that would be major
I was sarcastically stating that not making more content is exactly why people are frustrated with Darktide. Vermintide 2 did not have major issues and toss game systems on a whim for 2 years, they just added to the foundation that was set and solid. They made a bunch more Vermintide instead.
I just hope we’re into the actual content soon, since we still get sad packs that don’t even cover all characters for weapons…and one map. Can we really not do better for 6 months of work?
and they still havn’t ported any of the quality of life of the previous titles either, and probably never will, for the sake of this is not vermintide ugu
meantime i would have just loved if DT was actually just a reskin of VT
Its pretty night and day watching a video where someone is explaining how he spent a lot of time refining hit impacts and how it conveys a weapon’s weight in Vermintide 2 and then go straight into a boring text blog about ‘how I spent 3+ months making the new swords starting with existing animations’. Like dude it sounds to me like you were being completely unproductive. It doesn’t help that you don’t have a video where your passion is clearly glowing through your own narration. It just screams lazy and we’re phoning it in. 3 months of production for 2 weapons…no wonder nothing ever gets fixed.
i’m ignorant of what’s behind, i’m only judging by the results and compare those to the other games i play
knowing there is people with passion behind at least give me some hope, even if they are incompetent
I mean, it did have some glaring issues at launch and in its first few years…
Since we’ve been told there are 4 major updates (2024 had April, September and November), what ud like would be as follow:
Traitor Curse 2.0:
→ 2 new maps: ideally one in Hourglass and the other in a new sector
- New Assignment, serving to introduce a new Lord type
- New enemies:
→ Dreg Sorcerer Lord
→ Dreg Mauler
→ Dreg Sorcerer (special) - New weapon Marks:
→ Chain Axe, Shock Maul, Chainsword, Revolver, Laspistol, Boltpistol, Bolter
→ Evicerator and Flamer
→ Plasmagun
→ Staves
→ Grenadier Gauntlet, PMaul (with rework) and Thugshot - The Vet missing new weapon
Da Ogryn update:
- Ogryn tree Rework
- Ogryn Weapon Rework/rebalance
- 1 map
- Commissary update.
The Mourningstar
- Multiple QoL
- Brunt Vocator
- New Weapons (brought back by Brunt)
→ V: Hunting Lance
→ Z: Vindicator flamer
→ P: Force Claws
→ O: Spudjacker or Rivet Cannon - 1 Mission
Envoy from the Underhive
- New enemy: Dreg Plaguebearer
- New Monster: Sentinel
- New weapons
- New Ogryn branches (prepared to work with the rework)
- 2 New mission
- Teases for additional branches to the other tree
Fatshark should launch Qol changes allong side the Major content. The only game that i know of that did launch Qol changes as ‘content’’ is Diablo 4 and it baffles me that players accept that behavior from a company.
Same aplies to balance, that some bugs arent already patched in a hotfix is mindblowing.
Agree on the rest you state btw.
funny how tons of people are asking for a Ogryn rework when they just did his talent ‘‘overhaul’’ last patch
They did small changes, but I don’t think they’ve called it a rework, and tbh, I’d like to see each tree reworked, not just to make the current tree better, but to leave space for new branches to be developed on the outer reaches of the current one.
I specifically want Beam Staves and Bolt Staves.
Don’t forget the buff to Rumbler’s ammo economy!
Please, I need a Spear YESTERDAY!