Only one to chose. Hm, could go with FK or IB because I like the slightly slower pace instead of hyper-rushing the map. But I definetely play Unchained the most. I like(d) the risk/reward curve which has been diminished slightly. Although you can still play her like this. It feels good. And I like the Enfeebling Flames/Outburst support style which helps team mates and plays different than just hacking everything. There are two small changes I would like to see and she would be close to perfect.
Least favourtie career would be Pyromancer. Not because she is weak, she is exceptionally strong. But she has at least one badly designed talent and I dislike the core with the critical hits. Scoring crits doesnt feel good from a skill perspective and I am no fan on any crit careers. Crit chances higher than 25 % start to feel silly and are nigh impossible to balance adequately. I would like to see a rework taking away both the critical chance increase as passive as well as Volan’s Doctrine.
Anyone who sees my avatar or reads my profile probably knows what my answer was lol.
Firstly, Witch Hunter was the first class I played in Age of Reckoning, which was my first ever venture into the warhammer universe.
Secondly, I just love the whole thing lorewise. Being a dogmatic almost fanatical spy, a lone detective hunting the most vile and evil beings and hidden cults.
Thirdly, rapier and pistols I love both aesthetically and mechanicaly, being a high precision weapons with passives and talents to support that playstyle.
My second choice would probably be mercenary.
My least favorite is Ironbreaker only based on game mechanics alone, for I love dwarf and Ironbreaker looks and lore. His passive, talents and even ult just doesn’t work for me in this game personally.
Oh he is pretty strong, not doubt about that, what I meant is that in terms of design and essence, WHC and Merc (and actually FK and HM do too, in my opinion) encompass the most the mindset of the game.
This not, though. WS is clearly way futher gone in terms of brokenness - even excluding Moonfire and Javelins from the equation.
Oh yeah that post wasn’t really aimed at you to be clear, I was just using what you said as a jumping off point to rant lol. I agree with you about their design.
Eh as @Frostysir said maybe with hagbane. If we’re talking just about how much having that class on your team increases your chances of success on a run I think you’re underrating Merc honestly. No way I’d put WS above him in any clear cut manner. I will admit I momentarily blanked on how strong hagbane WS is though.
Lads please.
This is my last game (in Legend), running this build (swiftbow / S&D with serrated shot, EP, spirit arrows, asrai focus and kurnous’ reward) :
She’s a better gatling than Engi, since she’s got near infinite uptime and doesn’t need to crank her bow every 13 seconds. There is no ranged weapon she doesn’t excel with, she has too much ammo sustain built into an already powerful ult.
I ran the next game with an elven axe and still managed to “come out on top”, even though the damage difference was lesser (not that I’m competing or anything, I’m just making a point).
I really dislike that she can play longbow and shoot or ult idle skaven slaves - this just shows how little of a f**k she actually gives.
Me neither. I think the utility of a Merc shout is worth much more than her killing power in a delicate situation, but… y’know,
I call it the outplay button. If it were a PvP game she’d be the source of so much salt.
…I mean sure its really strong in legend, but i do think you could just pick battlewiz, griffon bounty or movespeed zealot even and just outdo that.
But admittedly swiftbow does overperform in legend since it´s kinda been buffed to be decent in cata where it was awful for quite some time.
…Pretty sure Grail Knight still one/two shots bosses down there too?
The only really WS exclusive ones are swiftbow and hagbane, the former being mediocre in cata and the latter only a few do not feel has been overpowered for a long time. And was mentioned as the one exception that isnt a bug.
Swiftbow overpowered down below in legend? Pleaaaase, Grail knight can probably still oneshot lords and monsters down there. And if he, a zealot or a BW takes off playing a running gun then waystalkers gets little action.
She makes every ranged weapon better, and since the absurd DLC ranged weapons exist for elf, you can’t just ignore them when assessing her. Weapon selection is a major part of how any career is assessed ultimately. Busted elf weapons make busted elf careers basically.
What waystalker does for either of the DLC weapons isnt really amazing at all, It boils down to bloodshot in the end.
But what does bloodshot do for either weapon? Help moonfire overkill enemies even harder? Help javelin mow down unarmored, unshielded and elite free konga lines even faster? I am not impressed.
What she does for hagbane however, is remove the intended weakness of low ammo entirely, thus allowing her to rain poison on anything and everything she pleases with no real downtime…now this strikes me as notable.
And what does hagbane do? It has DPS against all enemy types except superarmor, and with barrage stacked it kills anything else that isnt a monster or possibly monks in 2 shots + it does it all in AOE. In her hands it´s a weapon with no real weakness except the whole “damage is not completely instant and no superarmor killings”.
Basically a better moonfire for frequent high density but only she can use it.
Engineer is cool but only 2 talents are run at the moment in 2 rows because the minigun is terrible otherwise (unless you missed the strength of this character and melee a lot). The difference in damage trying to run something different is massive, a huge chunk of the damage you can do over a run is gone unless you play this build. Steam capacitors and superior gaskets should be the default behavior of the gun, and stacks should be tied to the active use of the gun only. Bardin not having ult generation from hits and damage is enough of a handicap without the crank circus. I would cap 3 stacks of Build Pressure, with the current ult generation rate split amongst its current value (so if we get 20% of max for each stack right now it would be increased to 33.3%). Every 40 shots fired the minigun loses 1 stack, 10 for GPS. Ammo Hopper is now default (as in 120 rounds) and gromril shot is 40. Ammo Hopper instead allows you to lose stacks at 60 shots fired instead of 40. Bombadier also allows you to make black powder bombs every x kills like the grail knight strength pot quest. Piston Power stops all attacks instead of only staggering monsters between attacks, seriously whiffing that heavy by 1/100th of a second to get instantly downed sucks all the fun out of this talent.
Pretty close to its own rework topic but you get the idea, Engineer is extremely unique and interesting to play but handicapped by talents and the fact that the minigun regen is tied to a mechanic that does not focus on when you are actively using it.
As for least favorite Pyromancer easy. Even though they removed crits staggering enemies no matter what, ranged giving temp HP and resourceful combatant nerfed to oblivion and the burning head getting nerfed she has still not been rebuilt at all. Her talents are a mess and boring. Her crit psynergy is unreliable and only provides more crits instead of interesting effects like other characters have. Just a boring character the whole way through.
I just think y’all put too much emphasis on damage, and are ignoring the multitude of ways a class can be overtuned. Merc does great damage, has great control, is pretty damn tanky, can special snipe very well for a melee class, has incredible team utility, can guarantee revives with his incredible AoE knockback ult, feeds the entire team thp continuously, and even clutches pretty well.
I’m getting pretty frustrated that moonbow came out and now everyone’s obsessed with elf. Merc is goddamn overtuned, very noticeably so. I guess sorry for making a comparison to elf after Moonbow came out and dragging people off course. But honestly I don’t take that back. If I’m seriously trying to win a run I would rather have a Merc in my party than a WS. There’s a certain amount of utility and versatility you can’t just substitute with raw damage. If we’re talking hagbane or moonbow it’s a hard call but I stick by it. If we’re taking javelins lol no contest I’d rather have the Merc.
That’s a good point and I forgot about that wonky interaction they introduced. For now though I’m putting that down to a bug so not gonna count it.
I mean in the end would you agree that both are overtuned? And then I beg the question if it makes a difference which is more overtuned if we simply could adjust both.
I also have to wonder how this became a balance discussion again General question, not towards at you.
But if we are at the point. Personally, I would like to see your personal list of what you consider overtuned and why in your own thread - without the last 12 month releases though as most agree on them. So focussing of the stuff before. Only if you are comfortable with it, though. You could also create one just concentrating on Mercenary. But it would be interesting to see your thoughts unfilter because most time you are “just” answering where the discussion points may already be limited.