Minor nitpicks about Hive Scum's feel, since everyone already complained about the big things

The stim animation feels too long in the middle of a battle, but it can be ‘animation canceled’ a second earlier by swapping weapons. Please consider lowering the total time of the animation down to when the effect is applied.

Dual Stub Pistols make great use of Run n Gun blessing. But their firing animation locks you out of sprinting, so if you’re shooting at max fire rate and start holding sprint it’ll fail about 30% of the time. This feels annoying, having to consciously stop shooting before sprinting, which doesn’t happen with the Dual Autopistols as far as I could tell.
(Bonus: Some builds in this class give you basically infinite ammo and are very fun to play, but obviously spam clicking with the Dual Stubs gets tiring fast, which can be solved with a mod, but exacerbates the sprinting problem. This could be improved for console players that don’t have mods by making the Dual Stubs full auto with the same fire rate as they are now, but I’d settle for at least being able to sprint after firing).

While we’re on this subject: I feel like the reload animations on both types of dual pistols give bad feedback on when the reload is completed.

I’m used to Battlefield games where if the round is chambered the weapon is ready to fire and can be safely swapped from.

These two pairs will not be finished reloading until maybe half a second after the rounds are chambered meaning that the rounds will often have to be chambered twice as you have to switch back to a weapon you thought were successfully reloaded but were not (hopefully not in mid-combat).

This is terrible feedback for something intended for a run and gun glass cannon class IMO.

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Oh yeah I forgot that! Thanks!

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