why are there only a few maps on rotation at a time on havoc? they rotate out after along period of time to maps that often dont differentiate that much from what we just got done running. for example, gloriana and silo cluster rarely come up but the desert maps are always on. those 3 maps are pretty much the same yellow and brown slop. rn warren and dark communion or on. thats like the same map too. kinda
is this jus another “we dont wanna confuse them with too many choices” thing again? is there a technical reason why we only have the same few maps every cycle on havoc? its crazy to me we have to keep playing the same maps. jus comparing the options for auric vs havoc, havoc is brainded. there arent even that many maps that are available to be played all year in havoc, what sense is it to only let us play 4 ish maps at a time that often have reused assets and spaces everywhere
Call ma crazy but I think havoc is a big testing suite. By reducing maps and modifiers fatshark can evaluate on a quite high data density which maps (or parts of maps) are easy, which are tough. Which modifiers lead to higher win rates, which to lower…
I remember people defending this in the first havoc season as “They’re first making sure the maps actually work with Havoc modifiers so they can’t add all of them at once” but that doesn’t explain why maps are cycled out.
My guess is that they have a make-a-wish thing going on at Fatshark where a kid dying of downs was allowed to design how mission selection works, and they’re honoring his wishes by continually inserting rotations and RNG there.
Most likely they want Havoc to lack certain maps so there’s incentive to play normal mission board, but in the end it just restricts replayability of Havoc.
I think they expect people to rotate through different gamemodes. If you add all maps to Havoc, there’s no reason for many old time players to play auric.
They do rotate maps every 3 weeks just like they do with modifiers
I always found weird there’s only 5 maps or so at a time however
I did understand it back then when not every map had the triggers and rituals done but it has been a year since Season 2 released it’s crazy they didn’t do it for every map yet and allow all normal missions in Havoc at the same time
it doesnt feel like 5 maps tho. thats my point. if you played today for many hours, would it feel like u played 5 maps? everyone has there own opinion on this but i feel like having 3 desert maps on at the the same time is giga dumb. refinery, excise and w/e the other one is called. not very reviting environments there. then u have warren and dark communion. COME ONE REALLY
there are maps that look like nothing else like void, cluster, magistrati. atleast add those long side 1 desert map like damn
If only Aurics could have unique modifiers… Like maybe radio operators… or how about blessed shrines… The tech just isn’t there yet
I think you can actually trace most issues with Darktide design back to whoever at Fatshark insists things must be rotational. That dev must have two brain cells in rotation too, one used for game design and the other for taking a dump
u can actually trace it back to vermintide. once a year u get a quiet drink and if your lucky, u might even catch some tzeench twins a few times a year. 8 yrs later u still gotta wait for twins to show up.
Vror neither one of us could remember that maps name. its relay station. had to look it up. doesnt matter tho might as well be called other desert map#2314243nobodycares
we dont remember these names because they are not noteworthy maps. i tell you what tho. i remember the good ones. and they’re never on the havoc board
Doesn’t help that the desert maps all feature very similar giant garage areas and always have to cross through the same “valley” section with the med-station. They all prett much blend into one because of that.