Havoc map variety needs addressed

It’s unacceptable if you only play havoc that you have to play such a tiny pool of maps. A pool that gets even smaller when you start avoiding that terrible modifier blight spreads. I look at the auric board and see great maps that I either have never played since havoc came out, or played no less than 6 months ago. Chasm station or archivum sickthorax for example

Rotating the color and mods of enemies every week doesn’t mean jack if i still have to stare at vigil station or gloriana. The person that’s in charge of havoc needs to do better. This is the worst part of darktide now

3 Likes

Note that I don’t play Havoc. However, if I remember well, they said they were choosing maps considering their difficulty.

But I can understand your frustration.
If the maps excluded are not enough difficult, they should rework them a little.

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no map should be excluded from a game that already has such few maps in the ‘more difficult’ game mode. darktide to me doesnt have enough maps that feel unique enough to call a map on its own. station is logistratum. vigil is silo cluster. comsplex is baross. to only see 20% of the game in havoc out of a game that basically has a handful of maps is criminal

2 Likes

map selection is such a terrible way to do difficulty and it was instantly proven when in season 1 of havoc you had archivum syckorax and people just speed through that map for a free win every single time. Funny 9 minute havoc 40 runs are probably not difficult.

Just let people have maps.

4 Likes