Make Crushers wear 80% armor

i actually don’t even have a good reply to that because it means literally nothing, what’s wrong with Xbox players? are you a “platform racist” hell i feel bad for them using a controller and all because i know how much better it is to aim with a mouse and keyboard but c’mon man we are all just trying to, ya know, have fun and play some games

just because people don’t have fun the way you do and play exactly the way you do. doesn’t give you the right to be an absolute monkey

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It would be cool if a high enough impact % could knock their helmet off.

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this will give you an idea of how the knife stubby setup performs

Did your parents put your swing too close to a brick wall?

If only you knew how funny this statement is…

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:rofl:
honestly i don’t blame them for not knowing half of the games mechanics, their is allot of in depth stuff going on, like look at all these weapon modifiers, perks, blessings, bleed, crit, brittleness, rending, weakspot, different armor types, suppression, penetration, attack patterns, weapon specific blessings, hidden weapon mechanics, the list goes on and on theirs so much depth to this game if you look for it

Good, This is how a 40k game is supposed to be.

good info, thanks!

:rofl: :rofl: :rofl:

That’s very interesting. For example, 3 head shots with a shotgun.

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image

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Antax has entered the chart

Antax has left the chat

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I agree. I mean, dunno how many of you played Vermintide, but imo Chaos Warriors are better balanced

They still put a lot of pression and change the gameplay… but you have many more ways to deal with them

Crushers instead really force specific weapons

One of my favourite kit is Eviscerator Zealot.
Eviscerator is one of the few weapons wich have a decent Carapace damage… and yep, I know the combo rev attack+charge… still when spawn a bunch of Crushers inside a horde… dunno, feels unfair, I feel impotent in a wrong way

Or again a Veteran without Krak Granades… even with Rending talents + Exe Stance + headshots, tons of ranged weapons deal very few damage

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Well, better have something ranged against them (or a krak grenade)… cause the special of evis is, in this situation, the worst move… cause of this special that locks on an elite and let all the other crushers untouched…

Yep… I mean, dashing during the rev animation stagger a little, but you’re right…

…and these are imo the sad parts. Both that a fuc**ing giant chainsaw feels so weak against them both that you’re are forced to rely on some clunky ranged weapons (like Bolter) on a melee character

That’s exactly where I’m coming from (2.5k+ hours in V2). I think you put it better “Crushers instead really force specific weapons.”

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It may be bugged .

I’ll take a look later.
It DOES in fact appear to be working.

I want crushers to be naked, take extra damage from all sources and their hammer should be changed to a huge flower which heals players on contact

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the duelist perk being bugged or not is irrelevant, these tests are without activating any perks, what I’m trying to say is that, IN GAME you get MORE DAMAGE then this when the perks are activated

if i can 2-3 shot the crusher in the simulacrum with crits and 5 shot it without crits a stub revolver, in game, when i have perks active during a mission, i will be doing even more damage

also if you read through he post that you linked to, you will find that the icon does not show up, but the perk does work
the perk is not bugged, the icon being displayed is bugged, the guy in the video tested it

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If you read through the posts, others are saying it doesn’t work which is why I linked it and said “may”, have you tested it?
I’ll take a look later.
It DOES in fact appear to be working.

I tested it and it worked.
However, that was a few weeks ago, when the new trees came out, so it might be bugged by now.

I guess that many of those who are „testing“, do not understand that a dodge requires the evasion of an enemy attack, to be „successful“.

Most players do not really understand a lot about the game, so when they see something they do not understand, they likely assume it is a bug instead of thinking that they might have misunderstood it.
In some cases, i do not blame the player, but the bad explanation (which is sometimes even more wrong, when translated in to an other language).

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