Leveling through difficulties

Whos idea was it to have mission failures hinder your progression through Damnation to Auric? The amount of disconnects I’ve had today is astounding and my rating lowers after each one. How is this still an issue?

They should also make it that playing higher difficulties count towards its difficulty and any lower difficulties that still need completion, since if they’re able to play in higher difficulties before unlocking them, it’s usually either people who know how to play or they’re playing with friends.

It’s because generally their servers are sht & people that disconnect don’t return, or it’s rare & also recently, it doesn’t backfill left players. It’s been like this since they left (probably a bug, perhaps). They went for their vacation & left the game in a broken state. Besides that, the ‘progression bar’ is a way to gate out people that don’t necessarily belong in high difficulties, so you have to sort of “earn it.” I honestly think that this doesn’t go far enough, personally, because people can just get carried ad nauseam. If the game wasn’t in such a broken state now, it wouldn’t be that terrible to progress hypothetically in theory. But I agree, it sucks & should be overhauled to something better.

Honestly, this is one thing they did right imo. Allowing players to join games of higher difficulties freely created too much frustrating experiences for all in the past. Not getting progress due to DCs is unfair, but can’t be helped. It doesn’t happen THAT often to really be a talking point.

The only thing I would love them to change though is the speed of progression to higher difficulties for people who already have characters that have reached that level of difficulty, the faster the more of those they have. It’s fair to still make you prove you’ve mastered a new class you are trying - but you definitely have some experience with the game already, so no need to test you as hard as somebody who is trying to reach Auric for the first time on this account.

My complaint is why can I take my friend on 10 aurics and complete all 10 but he’s still on malice due to where he is playing his own campaign? I feel like playing higher difficulties should really quickly add progress.

This change hasnt done anything to stop fresh lvl 30 horrible malice noobs from joining auric and maelstrom games and if anything noobs are even more incentivized to join higher difficulties because as soon as they unlock them they feel obligated to go play them. Every single day my hi shock missions are filled with absolutely horrible players who have 4 wounds and no clue what theyre doing. It means absolutely nothing that those players are lvl 30 and not 15 theyre equally as bad now as they were then anyway there is zero difference. This change did nothing to stop perma smite psykers from smiting in maelstrom then hopping on mains to go get a head start in havoc and it did nothing to stop people from existing in difficulties they have no business in. If it did I wouldnt be hard carrying idiots every game only for them to make the wrong decision when your down and cost you the run. I played with a vet yesterday who had the full vet noob starter pack: 4 wounds, kraks, no survivalist, and some random build otherwise. The irony of this guy is he left in the end event when he thought we were going to lose but we dragged him to the end event in the first place and all he did was die repeatedly throughout the run. Not only did he rarely ever throw nades but he rarely ever shouted he had a complete and total lack of knowledge regarding the class and yet hes in my hi shock missions. Idk how you could ever come to the conclusion that thhe difficulty change is somehow a good thing when absolutely nothing has changed in any difficulty. Noobs still flood auric and maelstrom and I actually think its worse now. As soon as these noobs unlock auric and maelstrom they immediately go play those missions even though they have zero hi int or hi shock experience whatsoever. None of the noobs that flood auric and maelstrom are spending any amount of time in the lower difficulties learning their respective classes or learning anything about the core fundamentals of this game before thrusting themselves into missions they are of no help in.

From what I’ve seen so far, you can only get to higher difficulties if your team consistently can win matches. I’ve seen my progress not just stopping but reverted during a period I was playing a sub-optimal for-fun build in Damnation (so my missions failed more often). So if they got to next level that should mean they at least have outgrown the previous one. That doesn’t mean they are fully ready for it, but at least they are prepared somehow.

They also can still join if somebody invites them to their squad and start the mission. Still it alleviates the issue significantly now.

Do you struggle with your connection often? It was very easy for me to climb the ranks of regular games so much that a disconnect or two wasn’t noticeable. You get so much toughness, health, and ammo in regular non-havoc games it’s a breeze.