Yes, there are still glaring issues related to boons and curses too that need to be fixed.
As for the Slaanesh curse for disabled drops, I want to second that I would rather have pilgrim’s coins still around the level and that the drops should not include the coins than have to deal with farming them. The monsters that spawn from eggs, probably shouldn’t drop coins either, because the incentive to gather 25-40 coins off of one is too much to resist for most players and it will usually just end up being pushed off a ledge and kill off a player before it goes down.
OP crit boons like Lightning Tempest and explosive shots can be abused by crit class talents (e.g. Shade, Witch hunter, Sister of the Thorn, Bounty Hunter, Engineer, Slayer etc.) There are also boons such as Caxautan’s Fury (crit for 3 seconds after receiving damage), then put that player on a Slaanesh Curse of damage with Explosive Crits, Lightning Tempest and Crit on Damage, and you just watch them break the game. I had all those boons with that curse on a Waystalker with a swift bow. My teammates were grumbling while I enjoyed breaking the game. It’s fun to an extent, but it should’ve never been so broken. I feel like there are probably simple common sense solutions that are not too difficult to implement, but it just doesn’t happen.
So, I have a few more suggestions:
OP CRIT BOONS
Instead of critical strikes, please just implement a timer similar to Bounty Hunter’s blessed shots. Once every 6-10 seconds, your shot or melee strike triggers the lightning or explosive crit. Then it works advantageously for any player or class that receives it without a high potential for talents or other boons to break the game when combined with it.
AMMO PICKUP BOONS
There’s the problem of ammo perks and talents you get from boon alters that don’t often trigger, and won’t if you use a weapon that doesn’t require ammo. I would say about 9/10 times, when I pickup ammo, I can’t make use of the boon because I’m not scrounging for ammunition during a horde.
Here’s what I would do instead of trigger on ammo pickup: Similar to Waystalker’s headshots increase attack speed for 5 seconds, you could have them trigger on headshot, or have it trigger on killing an elite or special, or on using your Ult, etc.
30% REDUCTION WHILE HOLDING STILL
For the 30% damage reduction, while holding still, there’s almost never a moment where that triggers unless I’m downed or shooting passively.
Here’s what I would do instead: It could function similar to Ironbreaker’s Gromil Armor or Engineer’s Ablative Armor stacks. Or to make it different, have it so the first 3 hits the player takes 30% reduced damage, and each 5-10 seconds of not getting hit restores 1 hit granting 30% reduced damage.
FIRE BARRELS DEAL 300% DAMAGE
For fire barrels deal 300% damage (of all the damn silly things to have as an Exotic boon), why not have it also give grenades a 100% damage boost? The damage boost on barrels is going to hurt the team sometimes more often than the enemy.
PUSHES CAUSE YOU TO VAULT FOREWARD
Remove it.
BOON TALENTS
There are also many class talents as boons that do nothing, or conflict with your current build. For example, Slayer’s talent that depends on whether he has one-handed or two-handed weapons in both slots. I often get the talent that gives me one-handed attack speed when I am using two-handed weapons. There should be some conditions that check your current class, to ensure that the talent is actually applicable as a boon.
BOON REFUND OR REFUSAL
I honestly think that the player should somehow be able to refuse a boon for a partial refund to pilgrims coin or something. Sometimes a boon can actually be more of a curse.
I have an idea, what if shrines allowed you to remove existing boons for a 100 Pilgrim’s coin refund per boon you refund? That way, if you spent your coin on some alters and got extremely unlucky, you have some recourse instead of potentially dropping out of the game or dealing with the crappy hand you’re dealt.
UPGRADE WEAPONS AT SHRINES
On shorter expeditions, it’s also extremely easy to fail to find a Red Temper or upgrade your items. Some classes (like Slayer) depend on having certain items equipped. I would like it if shrines included some more options to upgrade or replace existing weapons.
MAKE UPGRADING WEAPONS IS CHEAPER IF YOU ALREADY HAVE QUALITY ITEMS
Would be nice if upgrading to a higher level item didn’t punish players who chose to get something like a green or blue temper or weapon swap early on. I think it should be cheaper to upgrade depending on the quality of the item you have. I usually tough it out and never upgrade my starting weapons until I find a Unique or Exotic temper. If I pick Exotic, I almost never end up using the red to save pilgrims’ coins.
FOR NASTY GRUDGE MARK COMBOS
- Shield Shatter is a nasty combo, and probably the most broken, especially with vampirism because you can’t stop it from hitting you when you run out of dodge. Instead, perhaps just make shield shatter just take 2x as much stamina per strike.
- Rampart shouldn’t negate damage beyond a certain amount I think. Ranged classes become useless. Perhaps, just give it some armor against ranged that can be destroyed with enough damage.
- Relentless is really OP when combined with Rampart, and then (especially if the third boon is Illusion or Shield Shatter as they currently work). I would just make it so that both Relentless and Rampart do not appear on the same creature.
- Illusions are a bit too OP when they start knocking me off the edge, or an illusion spawn is grabbing a player, or when an illusion troll bile gets me downed. I think Illusion monsters function too much like a regular monsters. Combine the illusion with Shield Shatter, or Relentless and it gets to be ridiculous how often an illusion kills a player.