Issue Type (Required):
Talents
Issue Description (Required):
Kinetic Deflection uses total percentage% of stamina loss when calculating Peril and should use a straight Stamina amount, this means that the more stamina you have in your total stamina pool the less Peril is generated with each block.
According to the description of the Talent ‘Kinetic Deflection’ attacks that are blocked should be calculated in the following way:
(Without Kinetic Deflection)
1. 100 Damage Attack is blocked
2. X amount of stamina is consumed blocking the attack for this example we will say 1 bar of stamina, or just 1 Stamina
(With Kinetic Deflection)
1. 100 Damage Attack is blocked
2. 1 Stamina is Converted into Peril with a 25% reduction
This is the way is seems to be calculated with percentage and not raw stamina
(With Kinetic Deflection)
1. 100 Damage Attack is blocked
2. XX.X% of stamina is consumed blocking the attack for this example we will say 30% of stamina
2. 30% Stamina loss is converted into Peril with a 25% reduction
Under this Logic the more stamina the character has the less Peril will be consumed per hit as it uses the % of stamina loss when using Kinetic Deflection
If this is intended then the description of the talent should be update to reflect ‘stamina percentage’ and not ‘stamina cost’
Steps to Reproduce (Required):
- Enable the talent Kinetic Deflection
- Note your current Stamina total (in my testing it was 3)
- Block a single melee attack and note the peril gain (in my case it was around 6% vs chaos_newly_infected melee)
- Equip 3 curios that increase stamina (in my testing +1 each making the total gain of +3 and now I have a total of 6 Stamina)
- Block a single melee attack and note the peril gain (in my case it was around 3-4% vs chaos_newly_infected melee)
Total Stamina pool should not affect peril gain of each blocked attack
[PC] Do You Use Mods? (Optional):
Yes, and I’ve tried disabling them
Reproduction Rate (Required):
Constant (100%)
Platform (Required):
PC - Steam