There are some line which make me genuinely smile and laugh, but it just doesn’t feel like there is a lot of them.
The German sounding psyker or even the other guy who talks to his Beloved are just hilarious. The Agitator Preacher after the extremely strong sample voice during the character creation turns out to be a bit of a mixed bag. The bodyguard Ogryn, the “gentle giant” is a very stable genius, the biggest one since Donald Trump. Just please, dear Americans, don’t elect him for your president.
It’s just fluff. There is literally no difference between having the backstory choices or only having the choice of which voice to use. The voice is the only option that matters.
As usual the only reason is money. I reckon they realized that certain classes in VT2 had a higher percentage of cosmetic sales. Now having unique characters with a limit hinders those sales. Why buy a skin for a character that will potentially lock me out of games, because everyone wants to play that character?
Just look at the steel legion cosmetic release. For a while 90% of vets looked the same. As with most design decisions in this game it is always built around a singular purpose: selling you cosmetics
The choice of Ubersreik 5 was holding Vermintide back from adding more characters and classes. It just wouldn’t make sense why suddenly you had another character on earlier missions for example.
Then there is limitation of 1 character active at given time. If you. Joined a game with 3 players in it, and remaining 2 characters weren’t the ones you leveled, you don’t get to have fun. Remember that not everyone like all the play styles.
Not to mention that Vermintide and Darktide are 2 very different games and if you think they aren’t, you are just dishonest and ignorant. Try playing them back to back and difference is staggering. And I’m not talking just about UI or mission hub but actual gameplay. Darktide it’s just V2 in 40k but vastly different expirience.
And set character cast wouldn’t work so well in 40k setting. Hardly any heroes around here except few god tier named characters.
i dont think the system is to blame, vermintide 2 was the second gaem we had with those characters and they are all very well defined fantasy tropes.
and in this system i think the more stand out voices are the tropey ones, the slightly mad 4th wall breaking psyker, the “professional” veteran and the fanatic zealot.
the problems are because each has 3 voices they are not building a distinct personality for any class, some of the personalites just are not that interesting, and in v2 you had a lot less possible combinations making it a lot easier to have inter character chats , and them bouncing off each other in actual conversation is soo much more effective at selling them as people than just random in character lines barked out solo.
when they do talk to each other there are moments it rivals v2 . my fave is still
ogryn - so the emperor , is he god or man?
psyker - laughs “thats a complicated question!”
zealot- its not complicated, theres the right answer and the one that gets you shot
I do understand the argument but I am actually finding it just not to be true. I know some people really get attached to characters in a story and I do too. But I also, the same way I got attached to my Shephard in Mass Effect, have gotten attached to my Agitator zealot.