Itemization Rework Q&A Part 2 - Dev Blog

The only complaint about hellbores i agree with is the 2 year draw time and the guns would highly benefit from actual sights.

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Agile Engagement works with Helbores (mostly) the way you are suggesting WS should. I assumed this would be a sniper rifle but it’s the true hybrid experience.

(Except Mk III and whatever that janky animation is supposed to be)

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Hahahaha (but imagine all caps, the forums blocked me :sob: )

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Is this week the week for the detailed dev blog on the itemization rework? Any word on that?

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This is not the week for that, we’re still working on it. It’s going to be quite chonky. I’ve got another dev blog for you this week that’s pretty interesting, though.

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:train2:?

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Thomas would follow his Primarch Perturabo and IVth legion into Heresy and Damnation…

image

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who says this when our distinguish designer can not even pass a normal level 4? Another brainless one in Arrowhead? But Arrowhead’s dumb designer will even do a game stream sometimes.

You… do realise these questions are taken from the community yeah? That’s a direct quote I think from a forum post. The answer part is what the Dev is saying.

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i think balance in general it has improved a lot and it works
the game may feel easier but because after a while players will only become more experienced over time.

some auric malestorms still give a nice challenge.
releasing new and more challenging maelstorms could be the key.

some weapons actually need some love in term of buffs instead of thinking about nerfs for the ones that do perform decently.

my personal view it is that plasma gun is fine, revolver as well.
knife it is okay it’s ok imo to have that mobility.
any weapon should be fun to use and viable

one thing i’d like to see, is crucis being buffed with the special attack
too way many melee weapons one tapping crushers easily but special attack of crucis can’t one tap crushers standalone, even with a thurst IV with all the stacks :slightly_frowning_face:

and not only that, but whever you land a special attack hit, crushers will barely get knock back, sometimes they don’t even care about the special attack hit and will still do an overhead despite that, sometimes they get the knockback, so it is very inconsistent, maybe a bug

The bayonet is so good, love using it!

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But fatshark posts it, porving that they think it’s right, so I wonder what fatshark know about their game while its designer can not pass the base game.

Maybe they’ve seen that feedback a lot? Or maybe they just know some of the people posting such comments and know they have a thorough understanding of the game. Quite probably that argument l sentiment has been echoed by some of their testing team too with @Hank and other highly skilled players amongst them. Tagging here in case Hank wants to confirm or deny that suspicion but no pressure.

Really there are any number of ways they could decide a question is worth responding to, or generally get a feel for balance without playing Auric themselves.

Would it be nice if some of the Devs are highly proficient at the game? (And TBF we don’t know for sure none of them are). Yeah sure, but it really sounds like you’re just complaining for the sake of it.

Like if you disagree with your quoted question just say so and why. No need to throw shade really.

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I noticed you answered my question in previous Dev Blog. Thank you very much! Just to double check, can the old weapon be progressed to 550 (assuming they have a base lower than 380) in the new system?

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it can, but the base stats will still be random

It has a response:

tl:dr “We are aware that some people find the game easy and we are working on solutions.”

Are you saying they should NOT address this issue in a Q&A?

Its also not a game devs job to be great at games. Personally idc how good any of the Devs are at Darktide.

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I do kinda care, in the sense that I want them to know what’s going on at the highest difficulties when they mess with balance (especially enemy spawns).

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They don’t neccesarily have to be great at the game, but should understand how it’s played I agree.

I still wish all difficulties had enemies with the same health and the only things that changed were density and damage but that ship has long since sailed.

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I’m pleased now I held on to a bucket load of bricked orange weapons.

Ended up better thank Melk cash @Flawless. Don’t think either of us expected this outcome!
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From what I remember, @Exanimia played Damnations pretty frequently, and seemed to be good at them. I imagine she still does, but this point is kinda moot now that she’s left Fatshark.

The next best thing to playing the game yourself is watching other high-level players go at it and analyzing what they’re doing. They’ve got the spreadsheets, they’ve got the verbal feedback, if only we knew that they had the footage. Darktide would probably benefit from a demo system to let players easily share recordings of games with each other and the developers, so you don’t have to waste precious disk space (and hardware CPU) on video recordings.