It would be awesome to hear FS talk about their design choices regarding the progression systems

VT1 was horrible. You had to get lucky that the level end reward was something you wanted and then you needed a perfect clear with all dice collected.

Please don’t ever bring that up again. I still shudder from it. It’s RNG was MUCH worse than VT2 and Darktide.

It was limited suffering due to not so many choices and improved quickly. It made you work hard. And then you got the contracts and everything was achieveable by its equivalent of Melk on steroids.

VT1 might’ve been worse for getting the initial weapon, but it was miles better when you actually got one because the only way to go was equal or up. It was much, much easier to build your ‘perfect’ weapon because everything was both changeable independently and you can keep what you had.

I prefer that to the RNG fest of VT2, where you can make a weapon useless until you RNG back into something useful or DT where you can just brick a weapon with no way to recover it.

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On skittergate people usually skipped one grim because you got enough loot dice for it to not matter. On some DLC maps depending on how people were doing grims would be skipped or discarded, and your health would go back.

Unfortunately I’ve never had that experience. It was either full book runs or no book runs because the group wasn’t confident enough at the difficulty to pull it off.

I always made sure to ask what the game plan was before the run (or a convenient downtime during if I joined mid run), and it was either one of those extremes.

I would say that was 90% of it for me. Skittergate and a few DLC maps occasionally had a grim skipped. Or if someone was going down a lot or a low level person things were skipped. But then again I mostly played legend and me and/or my friends could usually carry with books. Cata obviously you avoided unless you were grail knight were you would pick it up to throw away after.

People do books for fun, you know. Besides, most people playing cata don’t care about the loot.

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That’s because there’s no better loot to chase in Cata.

It’s what happened in 1, pugs were chasing the loot on all difficulties, because all difficulties gave better loot then those below them. Those people who are all focused on the loot in Legend would bump it up to Cata, and Cata would be full of pugs trying to get the best rewards.

As it stands right now, the lack of better loot allows those looking for the more difficult runs to bump it up to Cata and to run books like a difficulty scaling thing that we all wish it was all the way down. But Legend and (back when I was playing pugs in those difficulties) lower is either all books or no books.

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You mean, they play for fun because of lack of better loot or they don’t care?

The fact is that lack of loot never prevented people from playing cata or from taking books there. The main reason why not so many people play cata is the U^%^$%^&%$ WoM paywall.

Ironically fatshark kept nerfing the best part of chaos wastes: the powerfantasy.
That you can gamble 200 from previous run on a boon that might be a godboon and have a very fun run(doubleshot + crit explosion on OE, for example; doubleshot also worked for merc kruber on Helborg’s tutelage to make infinite machinegun kruber possible).

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And it’s always a risk - because some boons can literally cripple your build. Not as many as the ones rewarding you, but still…

And to my surprise it was a good decision in the end. So Cata pug consists of Vermintide veterans and fans or players who are yet not so expirienced but trying their best and not doing 60iq moves. The only bad thing about that paywall you can’t host Cata for a friends if they got no WoM dlc.

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