Issue Type (Required):
Weapons
Issue Description (Required):
The Combat Blade Mk III has two different Heavy Attack animations.
Both of them are categorized as Strike-Down attacks.
However, during testing, I noticed that the second Heavy Attack has a noticeably shorter reach compared to the first one.
Additionally, the third Light Attack animation is also a Strike-Down type, so I tested it as well — and it does successfully hit at the same distance where the second Heavy Attack fails.
This leads to an awkward situation: immediately after the second Heavy Attack, the Light Attack that follows is the third animation (a thrust), which successfully connects even though the preceding Heavy Attack whiffed due to shorter reach.
This feels unintentional and affects consistency during combos.
Could you please adjust the reach of the second Heavy Attack so that it matches the first Heavy Attack and the third Light Attack?
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Additionally, I have also tested the Push Attack, and it appears to share the same issue — its reach is shorter and fails at the same distance where the first Heavy Attack and the third Light Attack successfully connect.
Steps to Reproduce (Required):
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In the Meatgrinder, summon an enemy and equip the Combat Blade Mk III.
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Adjust your distance to the point where the first Heavy Attack barely connects, then perform the second Heavy Attack.
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Observe that the first Heavy Attack hits, but the second Heavy Attack whiffs.
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After the second Heavy Attack fails to hit, perform the third Light Attack and confirm that it connects at the same distance.
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At the same distance, perform a Push Attack and confirm that it also fails to hit, similar to the second Heavy Attack.
Mission Name (Optional):
The Psykhanium
[PC] Do You Use Mods? (Optional):
Yes, but I haven’t tried disabling them
Reproduction Rate (Required):
Constant (100%)
Platform (Required):
PC - Steam