I’ve noticed that in my case Arbite’s double-tagging makes you stop paying attention to people tagging things altogether. Here how it works currently: you hear a tag sound, you see it blinking, you aim, or even start shooting that target instinctively, or sometimes even activate your ability to dispose it quicker - and the same moment it goes down by the dog.
Rinse-repeat it dozens times a mission, multiply by couple dozens missions - and my brain now just considers tagging a white noise. Normally I assume if somebody tags a target, that means they are unable or unsure if able to kill it immediately (otherwise what’s the point). That’s how it supposed to work. But when the dog is sent, you know it’s 100% dead, and your assistance isn’t required. So now I don’t even want to try to engage the tagged target, because of too many situation from above. By “don’t want” I don’t mean “feeling not like it”, but that just my brain don’t treat it anymore as immediate call to arms shout, it’s just one of the non-priority background sounds now.
I think using tagging function for it was a mistake. At very least double-tap tagging on Arbite’s class must not be transmitted to other teammates and should be just treated solely as “send the dog” function.
Functionally, I like the tagging. It’s easy/natural to mix into the stream of combat, and I like that it doesn’t require a new keybind.
I think it also makes sense to communicate what your dog is targeting, which I think the off-color outline does fine.
But I really dislike the HUGE sound cue. It’s completely unnecessary. I think the sounds for dog tagging should be removed entirely for others. Haven’t looked at the options, but will be happy if that’s in there!
Agreed, the constant bombardment of loud ping sounds, especially after auto tagging mods got made, (a friend of mine got one and 2 of us immediately requested he turn it off because it was aggressively auto pinging everything that could be as soon as the target could be pinged, maybe based on range and line of site?) has given me a headache on a couple of occasions already and I agree with the idea that many players are just ignoring the pings entirely now because they no longer serve the primary purpose of pointing out a dangerous target that needs to be focused. Initially I thought that maybe a possible solution would be to reduce the volume of pinging in general, but I rely on sound so much to be aware of what is happening in this game that I would rather not do that, because the result would still be the same. Sure my headaches wouldn’t happen as much, but I would still ignore all ping sounds entirely, which would mean that if I’m not currently looking at the target (like in a case where I am surrounded on all sides and just trying to survive hordes) then I will miss it entirely.
Please Fatshark, please change how this works for the sake of pinging usefulness, but also my ears, I’m going deaf over here and not wanting to play the game anymore because it just puts pain in my brain. Maybe change it so a separate button sends the hound (I would also like a callback command if possible) or that the second ping on the same target doesn’t make a sound at all.