I’ve noticed that in my case Arbite’s double-tagging makes you stop paying attention to people tagging things altogether. Here how it works currently: you hear a tag sound, you see it blinking, you aim, or even start shooting that target instinctively, or sometimes even activate your ability to dispose it quicker - and the same moment it goes down by the dog.
Rinse-repeat it dozens times a mission, multiply by couple dozens missions - and my brain now just considers tagging a white noise. Normally I assume if somebody tags a target, that means they are unable or unsure if able to kill it immediately (otherwise what’s the point). That’s how it supposed to work. But when the dog is sent, you know it’s 100% dead, and your assistance isn’t required. So now I don’t even want to try to engage the tagged target, because of too many situation from above. By “don’t want” I don’t mean “feeling not like it”, but that just my brain don’t treat it anymore as immediate call to arms shout, it’s just one of the non-priority background sounds now.
I think using tagging function for it was a mistake. At very least double-tap tagging on Arbite’s class must not be transmitted to other teammates and should be just treated solely as “send the dog” function.