Hey Vizra. I spoke to AMD briefly last week and made sure to remind them of this issue; I have nothing concrete to share yet, unfortunately.
As an alternative while some of us wait in hope of a fix would you consider passing the suggestion to the Fatshark engineering team to add support for VK3D-Proton which is a fork of Valve’s Proton directly into the game.
It could appear in the game as experimental Vulkan support toggle so those under Windows with an AMD GPU could at least try Vulkan as the output as these problems go away under Linux when using Valve’s proton layer.
Hopefully AMD Windows players would benefit and it would save Fatshark from having to make a full Vulkan output.
Another option is please update AMD Frame gen in Darktide it’s quite buggy/laggy and not up to date with AMD’s current version, a working framegen for AMD might minimize some of these problems.
I had been wanting to delete windows 11 and move to Linux and this past weekend I installed Bazzite and right out of the box, Darktide runs so much smoother it’s unreal.
9800X3D and 9070 XT 16GB
Game runs between 190-250fps
Was able to get reshade working, using LACT to control the GPU fans and under volt.
So many options in Linux and I have barely scratched the surface.
It’s 18.5%, actually. Or did you mean Linux? (mentioned in the post above yours)
Think the 5% is with all the stocked up GPUs never to be used for the AI farms.
Close to 20% is not bad at all.
Hi @FatsharkJulia,
I wanted to provide some input regarding the issue of ‘textures not loading in on AMD Graphics cards’
This seems to be caused by having Resizable BAR enabled.
When I have this disabled, my textures load in fine and my game looks amazing.
This might be something to validate and look into with AMD / the internal team.
so any update?
Hi @FatsharkJulia!
Any update with the issue?

So amd started to ghost me again , my solution was now , sell my 6800XT with a Loss ( heck not even people want to buy them on the used market i was like 70€ below what other people list and NO one wanted it )
i got now a 5060ti , performance is way better even with RT on , still not perfect as i still have a X3D cpu which is issue ladden in this game but like 30-40% better as before.
Screw amd and their terrible support.
When intel will bring longer living socs out ( they just said they plan to ) i likely swap to intel too next gen.
Hi Julia,
Any update? It’s quite disheartening this has been an issue for a year at this point. It makes the game fairly unpleasant to play. Would be amazing to get a fix
This has been an issue for 3 years now acatually ![]()
Man that is rough.
I’ve played a bit on 1.1.15 (or whatever the new patch is). The power draw is definitely better. In the Psykanium I actually sit at my power limit consistently. I wasn’t expecting much given there were just FSR changes, but it seems to have improved things considerably.
That said, there is still definitely an issue with stutter/texture load in. My power draw previously would sit at 110 watts and spike to 200+ momentarily. Now it hovers at max power, but drops at the same time I get stutter.
its an issue with amds side sadly and they arent interested in fixing it.
I have upgraded my CPU from a Ryzen 5 4650g to a Ryzen 7 5800x and yet my FPS has not increased, it only stabilized the already under 30fps i already have (on a rx6600xt btw). How.
darktide fine now only the recent drivers broke the upscaling but i managed to contact with the devs on a post about that the upscaling is broken bit later i got a reply a answer and he told that the dev team is notified about the upscaling problem
I would like to drop some potato settings for yall to play around with which I have been running on for a loooooong time
32gb | 4gb vram | 5800h | Linux | Disabled Boost and Reflex Disabled
(POTATO GRAPHICS ALERT…Make A Backup First and don’t copy paste the entire thing XD Just look for what you want to change)
adapter_index = 0
aspect_ratio = -1
borderless_fullscreen = false
direct_storage = {
debug_map = true
}
fullscreen = true
fullscreen_output = 0
gore_settings = {
attack_ragdolls_enabled = false
blood_decals_enabled = false
gibbing_enabled = false
minion_wounds_enabled = false
}
interface_settings = {
intro_cinematic_enabled = false
}
last_fullscreen_resolution = [
1280
720
]
last_windowed_resolution = [
1280
720
]
launcher_overrides = {
}
master_render_settings = {
ambient_occlusion_quality = “off”
dlss = 3
dlss_master = “on”
dlss_models = 1
dof_quality = “off”
fsr2 = 0
gi_quality = “low”
graphics_quality = “custom”
lens_flare_quality = “off”
light_quality = “low”
nv_reflex_framerate_cap = 3
nv_reflex_low_latency = 0
ssr_quality = “off”
texture_quality = “low”
volumetric_fog_quality = “low”
}
mesh_streamer_settings = {
}
network_settings = {
}
performance_settings = {
decal_lifetime = 1
max_blood_decals = 1
max_footstep_decals = 1
max_impact_decals = 1
max_ragdolls = 1
}
render_settings = {
ao_enabled = false
async_xe_gtao = false
baked_ddgi = true
bloom_enabled = false
cacao_enabled = false
cacao_quality = 4
cpp_modifiers_enabled = false
decals_enabled = true
display_noise_enabled = false
dlss_enabled = true
dlss_g_enabled = false
dlss_g_frames_to_generate = 1
dlss_model = “e”
dof_enabled = false
dof_high_quality = false
dxr = false
ffx_frame_gen_enabled = false
ffx_swapchain = false
fsr2_enabled = false
fsr_enabled = false
fsr_framegen_version = 0
fsr_quality = 0
fsr_upscaling_version = 0
fxaa_enabled = false
gamma = 2.2
gtao_denoiser = 1
gtao_enabled = false
gtao_quality = 0
hdr_paper_white_nits = 400
hdr_rgb_format = “R11G11B10F”
jitter_enabled = true
lens_flares_enabled = false
lens_quality_color_fringe_enabled = false
lens_quality_distortion_enabled = false
lens_quality_enabled = false
light_shafts_enabled = false
local_lights_max_dynamic_shadow_distance = 25
local_lights_max_non_shadow_casting_distance = 0
local_lights_max_static_shadow_distance = 25
local_lights_shadow_atlas_size = [
128
128
]
local_lights_shadow_map_filter_quality = “low”
local_lights_shadows_enabled = false
lod_object_multiplier = 0.5
lod_scatter_density = 0
motion_blur_enabled = false
nv_framerate_cap = 60
nv_low_latency_boost = false
nv_low_latency_markers = true
nv_low_latency_mode = false
outline_enabled = false
particles_capacity_multiplier = 1
particles_simulation_lod = 0
reflex_warp_enabled = false
rough_transparency_enabled = false
rt_checkerboard_reflections = true
rt_light_quality = “low”
rt_mixed_reflections = false
rt_particle_reflections_enabled = false
rt_reflections_enabled = false
rt_shadow_ray_multiplier = 1
rt_transparent_reflections_enabled = false
rtxgi_enabled = false
rtxgi_scale = 0.5
sharpen_enabled = true
sharpness = 0.5
skin_material_enabled = false
ssr_enabled = false
ssr_high_quality = false
static_sun_shadow_map_size = [
128
128
]
static_sun_shadows = true
subresource_tlsf_allocator = true
sun_flare_enabled = false
sun_shadow_map_filter_quality = “low”
sun_shadow_map_size = [
4
4
]
sun_shadows = false
taa_enabled = false
terrain_displacement_max_distance = 40
terrain_displacement_min_distance = 30
terrain_tesselation_max_distance = 50
terrain_tesselation_min_distance = 5
ui_bloom_enabled = true
upscaling_enabled = true
upscaling_mode = “dlss”
upscaling_quality = “performance”
vertical_fov = 83
volumetric_data_size = [
64
64
64
]
volumetric_extrapolation_high_quality = false
volumetric_extrapolation_volumetric_shadows = false
volumetric_lighting_local_lights = false
volumetric_reprojection_amount = 0.875
volumetric_volumes_enabled = true
world_interaction_size = [
512
512
]
world_space_motion_vectors = true
xess_enabled = false
}
screen_mode = “fullscreen”
screen_resolution = [
1280
720
vsync = false
this needs to go false
Thank you. That helps. Edited that part o7


